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GAME VIDEO/ART. A SURVEY

APRIL 4 – JULY 31, 2016
  • EXHIBITION
    • DESCRIPTION
    • INSTITUTIONS
    • CREDITS
    • LEVELS
    • INTERVIEWS
    • TIMELINE
    • CATALOGUE
    • PRESS
  • ARTISTS
  • VISIT
  • EVENTS
  • NEWS
  • VRAL
  • PATREON
  • MILAN MACHINIMA FESTIVAL
  • CONTACT

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EVENT: DOUGLAS DIXON-BARKER (APRIL 25—MAY 8 2025, ONLINE)

April 25, 2025

untitled (archive)

16mm, color, 3’, 2024, United Kingdom

created by Douglas Dixon-Barker

vral.org

 

untitled (archive) is a machinima sui generis that transposes the residual memory of a videogame into the granular materiality of 16mm film. Framed as “an imperfect archive”, the work embraces degradation not as failure but as structure, treating loss as a generative condition. In collapsing the multitelic potential of the digital into the fixed duration of celluloid, Douglas Dixon-Barker offers a quietly radical proposition: that the act of translation itself might constitute a viable archival gesture, even — especially? — when it fails to preserve the full breadth of experience.

Douglas Dixon-Barker is an artist and filmmaker currently living between Leeds and Barcelona. Drawing on the history of avant-garde and structuralist filmmaking, their work reframes genre and digital environments through unstable formats, hybrid temporalities, and the material conditions of visual systems. Their filmography includes In Your Arms (2020), Ultimate Crush (2019), untitled (camera roll) (2017), Summer (2014) (2016), For Life (2015), and 「 A M V 」 (2014–2015). They also directed In a Hopeless Place (2013) and contributed to s01e03 (2020). Dixon-Barker is affiliated with Kinet, a virtual studio dedicated to avant-garde cinema.

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Tags Douglas Dixon-Barker, 16mm, Philip Solomon, avant-garde, video art, digital archeology, intermedia, mixed media

EVENT: LUKE CASPAR PEARSON (NOVEMBER 8—21 2024, ONLINE)

November 8, 2024

Reyner Banham Loves Los Santos

digital video (1920 x 1080), color, sound, 5’ 15”, 2016, United Kingdom

created by Luke Caspar Pearson

Reyner Banham Loves Los Santos reimagines Banham’s original exploration of Los Angeles through the virtual lens of Grand Theft Auto V. In this adaptation sui generis of a 1972 BBC documentary, Banham’s vision of a city defined by mobility over monumentality is amplified within the sprawling, simulated metropolis of Los Santos. Just as Banham embraced the freeways and fluidity of LA’s urban fabric, Los Santos takes this mobility to an extreme, where the ability to instantly commandeer any vehicle represents a new kind of urban experience, rooted in speed, freedom, and fluid motion. Luke Caspar Pearson’s machinima reflects Banham’s fascination with the paradoxes of the city – its chaotic structure and capacity for personal liberation. The narrative juxtaposes Banham’s celebration of LA’s automotive culture with the lawless nature of Los Santos, transforming Banham’s intellectual engagement with LA into a playful yet critical examination of the intersections between urbanism, architecture, and video game spaces.

Luke Caspar Pearson is a London-based architect, academic, and co-founder of the design research practice You+Pea, where he explores the intersection of video game technologies and architectural design. As an Associate Professor at the Bartlett School of Architecture, University College London, he founded and co-directs the new Cinematic and Videogame Architecture MArch programme, emerging from his work with the innovative Videogame Urbanism studio. His research focuses on how digital tools can engage new audiences with architectural design. Luke is the co-author of Videogame Atlas: Mapping Interactive Worlds (Thames & Hudson, 2022) and his work has been widely published in journals such as eflux Architecture, Design Studies and Architectural Research Quarterly.  His design projects have been featured in exhibitions at venues like the Royal Institute of British Architects, Somerset House and the Victoria and Albert Museum.

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Tags VRAL, Season Five, Luke Caspar Pearson, Reyner Banham, Los Santos, Los Angeles, video art, BBC, documentary, automobility, cars

EVENT: 2GIRLS1COMP (JULY 5—18 2024)

July 5, 2024

Dancing Plague

digital video (1920 x 800), color, sound, 6’ 29”, 2024, Switzerland/Italy

created by 2girls1comp

In Dancing Plague, a mod for Grand Theft Auto V, the game’s traditionally gendered choreography is subverted, forcing every male NPC to dance feverishly whenever the player holds the H key. This intervention spotlights the inherent gender biases within the game’s animation system, where dance moves are primarily designed for female performers, often objectified as sex workers. By redirecting these choreographies to male characters, the mod disrupts the rigid gender binaries coded into the game, creating a spectacle where masculinity is both liberated and challenged. Interestingly, the male NPCs’s hypersexualized dance is mostly ignored by the female characters. Such an outcome becomes a playful and potent critique of the game’s inherent gender politics. To enhance the mod’s immersive experience, Azu Tiwaline, a French Tunisian musician known for blending contemporary electronic music with sub-Saharan trance traditions, was commissioned to create the soundtrack. Her work underscores the mod’s themes of ritual, trance, and liberation, providing a sonic backdrop that deepens the critique of gendered biases in digital spaces.

2girls1comp is a modding duo founded in 2023 by Marco De Mutiis (Italy, 1983) and Alexandra Pfammatter (Switzerland, 1993). Their work changes the logic of video games as an act of creative counter-play, revealing the social and economic fabric in which they are immersed: from reclaiming global digital infrastructures to commenting on free labor within the capitalist ideologies of the gaming industry, to showcasing the way play can influence its subjects through its mechanics. Their projects are distributed within the gaming and modding community, as well as cultural and artistic contexts.

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Tags 2girls1comp, Marco De Mutiis, Alexandra Pfammatter, Grand Theft Auto V, modding, dance, music, gender, VRAL, machinima, video art

EVENT: LARS PREISSER (NOVEMBER 10—23 2023, ONLINE)

November 10, 2023

HOME/NOME

Video installation, SNES game consoles, animation, video, Hi8, miniDV, Bang & Olufsen 90s TV sets, hereby presented as digital video, color, sound, 4’ 16, 2021-2022, Germany

Created by Lars Preisser

NOME/HOME is an immersive video installation exploring the relationship between memory, interior design, and video games. Specifically, NOME/HOME recreates Preisser’s former Berlin apartment through the pixelated rendering of Mario Paint, breathing renewed life into the spaces he once inhabited. Participants traverse disorienting rooms as Preisser’s own voice echoes hauntingly around them. This audible tableau juxtaposed with the visual fragmentation of the gaming software creates a palpable sense of nostalgia and loss. Visitors are transported into uncanny reimaginings of real spaces that over time have been distorted by the urban forces of gentrification. By reviving the past through both analog and digital artifacts, Preisser contemplates the ephemerality of memory and the erasure of history in the built environment. NOME/HOME provides an entry point to meditate on the entwined nature of place, recollection, and selfhood within the ever-changing terrain of the city.

Lars Preisser is a multidisciplinary German artist whose work spans various media including weaving, drawing, and moving images. Born in 1984 in Lindau, Preisser holds degrees in textile art and media art from Otago Polytechnic and HGB Leipzig. His research-intensive projects result in intricate formations that address issues like gentrification, technology, climate change, and post-colonialism through a personal lens. Preisser’s family heritage and background in industrial machinery inform his practice. The artist has exhibited internationally at venues like Bauhaus Dessau, nGbK Berlin, and the contemporary textile art biennial Contextile among others. Preisser spent formative years in New Zealand before returning to Berlin where he currently lives and maintains an active studio practice

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Tags Lars Preisser, installation, video art, Germany, Berlin, vintage, pixel art, Mario Paint, SNES

EVENT: SØREN THILO FUNDER (FEBRUARY 24 . MARCH 9 2023, ONLINE)

February 23, 2023

EVERYWHERE

Digital video/machinima (720 x 328), color, 11’ 33”, 2007, Denmark

Created by Søren Thilo Funder

In Everywhere, we witness a lone figure navigating through a bleak and surreal urban environment, evoking a sense of isolation and alienation. The desolate terrain appears to be both familiar and foreign, presenting a disorienting experience for the viewer. The man’ continuous movement and evasion of unseen obstacles within the virtual realm challenge conventional notions of escapism, offering a fresh perspective on the concept as an unending cycle of seeking liberation from an undefined void. The piece’s cyclical nature serves as a commentary on the paradoxical nature of escape, as the runner’s repetitive journey highlights the futility of attempting to break free from the inherent boundaries, constraints, and power dynamics of digital media. Through this haunting work, the artist invites us to reflect on the interplay between virtual and real-life experiences, and the inherent limits within the world of gaming.


An artist who specializes in video and installation, Søren Thilo Funder, creates thought-provoking works that blend various cultural tropes, socio-political issues, and popular fictions. These narrative constructions operate within a delicate membrane where fictions and realities intersect, generating fresh interpretations and new meanings. Funder's oeuvre is steeped in both written and unwritten histories, as well as a deep awareness of the paradoxes and complexities of societal engagement. His art explores temporal displacements, nonlinear storytelling, and the emergence of new, unconventional forms of memory. Through his work, Thilo Funder creates immersive spaces that enable unpredictable encounters with the political, temporal, and recollective. He invites the viewer to challenge their preconceptions and explore the unexpected, creating a dialogue that is both deeply personal and universally relevant. Funder received an MA from the Royal Danish Academy of Fine Arts and The School of Art and Architecture at the University of Illinois at Chicago. He is currently finishing a Doctorate program in Artistic Research at The Art Academy, Department of Contemporary Art, University of Bergen in Norway.

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Tags Søren Thilo Funder, Silent Hill, PlayStation, Existentialism, Mark Fisher, Hauntology, machinima, video art, installation
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