"Machinima – a portmanteau of machine and cinema – the process of using real-time computer graphics engines to create a cinematic production [...] has existed for as long as in-game recording has been possible." Matt Turner aka Lost Futures provides a historical and critical overview of machinima, a digital form of filmmaking that lies at the intersection of experimental cinema and video art that began with Miltos Manetas’ Miracle, for Sight & Sound magazine. A must read.
MILAN MACHINIMA FESTIVAL
The aesthetics and politics of video game cinema: IULM University hosts the first edition of the MILAN MACHINIMA FESTIVAL.
MILAN - On Friday March 16, 2018 from 6.00 p.m. in the Sala dei 146 (IULM OPEN SPACE) IULM University will host the first edition of the MILAN MACHINIMA FESTIVAL, an official event of the Milano Digital Week 2018.
A follow-up to the 2016 exhibition GAME VIDEO/ART. A SURVEY organized by IULM University, this retrospective features a selection of machinima produced by international artists. Situated at the intersection between video games, experimental cinema and video art, machinima is an audiovisual genre that defies easy categorizations. Artists appropriate and modify pre-existing video games to create visually idiosyncratic experiences.
The first edition of the MILAN MACHINIMA FESTIVAL features Tayla Blewitt-Gray (Australia), Alan Butler (Ireland), Jacky Connolly (United States), Thomas Hawranke (Germany), Jonathan Vinel (France), and Eduardo Tassi (Italy) among others. A surprise screening will be announced the day of the festival. By hijacking Grand Theft Auto, The Sims, and other titles, these filmmakers created digital shorts focusing on such themes as sexuality, politics, alienation, creativity, and violence.
Curated by Matteo Bittanti, the MILAN MACHINIMA FESTIVAL is presented by Laura Carrera and Gemma Fantacci, students of the Master of Arts in Game Design of IULM.
Sponsored by the City of Milan, Department of Digital Transformation and Public Services, the Milan Digital Week (March 15-18, 2018) celebrates the driving forces that are reshaping work, leisure, and learning. By highlighting the interplay behind production and consumption made possible by digital technology, MDW aims at connecting citizens, companies, institutions, universities, and research centers.
MILAN MACHINIMA FESTIVAL
March 16th 2018
From 6.00 p.m. to 7.30 p.m.
IULM Open Space (IULM 6)
Via Carlo Bo 7
Free and open to the public, upon registration
We're happy to announce the release of Machinima, dal videogioco alla videoarte [Machinima. From video game to video art].
Published by Mimesis Edizioni in the Heterotopie series, the book investigates the relationship between art and video games from a variety of perspectives. Featuring eight contributions from international scholars, Machinima. From video game to video art introduces new ways of looking at game-based video art. Cover design by Marco Goran Romano (Goran Factory).
The book is available on Amazon.
Here's more information [in Italian]
We are delighted to announce an upcoming art exhibition in Mantua, Italy:
Curated by Matteo Bittanti
September 7- 11 2016
Cantine di Vincenzo I Gonzaga
Piazzetta Santa Barbara, 46100 Mantua MN
Open every day from 8.15 AM until 19.15 p.m.
Admission: 3 euros
An official event of Festivaletteratura 2016
Official website: travelogue.space
Mantua, August 14 2016 - TRAVELOGUE is a survey of audiovisual artworks made with or inspired by video games. Using machinima and interactive installations, fifteen artists examine the virtual automobile as medium, message, technological commodity, status symbol, interface, and prosthetics. Created through a process of appropriation and remix, these works lie at the intersection of fiction and documentation, performance and simulation, video art and experimental cinema.
TRAVELOGUE takes the viewer for a ride through landscapes that are simultaneously familiar and uncanny, featuring dematerialized vehicles in autopilot mode; glitches, ghosts and algorithms; weapons of mass distraction and feedback loops; sudden acceleration, absolute speed, and endless stasis. Until the inevitable crash.
The exhibition is staged in the Cellars of Vincenzo I Gonzaga, a part of the Gonzaga Palace. Featuring an impressive structure with exposed brick walls and beamed vaulted and barrel ceilings, the space features several rooms covering an area of about eight hundred square meters located in a XV Century building.
Max Almy & Teri Yarbrow
+ Surprise artist