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GAME VIDEO/ART. A SURVEY

APRIL 4 – JULY 31, 2016
  • EXHIBITION
    • DESCRIPTION
    • INSTITUTIONS
    • CREDITS
    • LEVELS
    • INTERVIEWS
    • TIMELINE
    • CATALOGUE
    • PRESS
  • ARTISTS
  • VISIT
  • EVENTS
  • NEWS
  • VRAL
  • PATREON
  • MILAN MACHINIMA FESTIVAL
  • CONTACT

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EVENT: LUKE CASPAR PEARSON (NOVEMBER 8—21 2024, ONLINE)

November 8, 2024

Reyner Banham Loves Los Santos

digital video (1920 x 1080), color, sound, 5’ 15”, 2016, United Kingdom

created by Luke Caspar Pearson

Reyner Banham Loves Los Santos reimagines Banham’s original exploration of Los Angeles through the virtual lens of Grand Theft Auto V. In this adaptation sui generis of a 1972 BBC documentary, Banham’s vision of a city defined by mobility over monumentality is amplified within the sprawling, simulated metropolis of Los Santos. Just as Banham embraced the freeways and fluidity of LA’s urban fabric, Los Santos takes this mobility to an extreme, where the ability to instantly commandeer any vehicle represents a new kind of urban experience, rooted in speed, freedom, and fluid motion. Luke Caspar Pearson’s machinima reflects Banham’s fascination with the paradoxes of the city – its chaotic structure and capacity for personal liberation. The narrative juxtaposes Banham’s celebration of LA’s automotive culture with the lawless nature of Los Santos, transforming Banham’s intellectual engagement with LA into a playful yet critical examination of the intersections between urbanism, architecture, and video game spaces.

Luke Caspar Pearson is a London-based architect, academic, and co-founder of the design research practice You+Pea, where he explores the intersection of video game technologies and architectural design. As an Associate Professor at the Bartlett School of Architecture, University College London, he founded and co-directs the new Cinematic and Videogame Architecture MArch programme, emerging from his work with the innovative Videogame Urbanism studio. His research focuses on how digital tools can engage new audiences with architectural design. Luke is the co-author of Videogame Atlas: Mapping Interactive Worlds (Thames & Hudson, 2022) and his work has been widely published in journals such as eflux Architecture, Design Studies and Architectural Research Quarterly.  His design projects have been featured in exhibitions at venues like the Royal Institute of British Architects, Somerset House and the Victoria and Albert Museum.

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Tags VRAL, Season Five, Luke Caspar Pearson, Reyner Banham, Los Santos, Los Angeles, video art, BBC, documentary, automobility, cars

EVENT: JORDY VEENSTRA (OCTOBER 13—26 2023, ONLINE)

October 13, 2023

REGRESSION 4

digital video 4096 x 1716 (4k Scope), color, sound (Stereo, -14LUFS; Stereo, -23LUFS), 13’ 51” (original), 2023, The Netherlands

Created by Jordy Veenstra

 

Three years have passed since the unveiling of Veenstra’s Regression 3, a machinima that explored the aerial expanses of Grand Theft Auto V’s vast territory. Today, we stand at a significant juncture as Regression 4 further solidifies the significance of the series. This installment takes audiences on a highly experimental cinematic journey, focusing on the underwater realms of Los Santos and Blaine County and some of the many secrets found within.

Jordy Veenstra is a video editor, experimental filmmaker, machinima artist, and front end developer based in Amsterdam, the Netherlands. In his practice, Veenstra connects videogames, experimental narratives and technology through the medium of machinima and his “practice of distortion” framework, consisting of rules and values that revolve around the “distortion” of otherwise clear video-game generated images and audio, with the intent of moving away from perceiving the film as a “product from a videogame” and more as a “product of cinema” by using various values found in traditional cinema such as cinematic resolutions and aspect ratios, 24 frames per second, color grading, motion blur and grain. Veenstra’s work has been exhibited internationally, including at the 2020 and 2022 editions of the Milan Machinima Festival, while Regression Trilogy has been featured on VRAL in 2020.

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Tags Jordy Veenstra, VRAL, Season Four, Grand Theft Auto V, documentary

EVENT: JÓN BJARKI MAGNÚSSON (AUGUST 21 - SEPTEMBER 3 2020)

August 21, 2020

EVEN ASTEROIDS ARE NOT ALONE

digital video, color, sound, 17’, 2019 (Iceland)

VRAL

Introduced by Matteo Bittanti 

In the vast and hostile world of New Eden, trust is not a given. How can one make friends in the depths of space? Even Asteroids Are Not Alone explores social relationships within Eve Online, a multiplayer game where hundreds of thousands of players mine, trade and fight their way through computer-generated galaxies far away from the world as we know it. By weaving together the experiences of fourteen individuals from around the globe, the filmmaker shows a different story: The ability of online games to forge communities and bridge the space between people, countries, and continents. Entirely shot within Eve Online, Even Asteroids Are Not Alone is a insightful ethnographic video game essay.

Jón Bjarki Magnússon is an award-winning journalist, writer, and filmmaker from Iceland currently living in Berlin, Germany. He studied Creative Writing at the University of Iceland in 2009-2012, published a book of poetry ― The Lambs in Cambodia (and you) ― in 2011, and received a Master of Arts in Visual and Media Anthropology at Freie Universität, Berlin. Even Asteroids Are Not Alone was his first film, followed by Half Elf (2020), a feature length documentary. Even Asteroids Are Not Alone won the RAI and Marsh Short Film Prize at the RAI Film Festival 2019 and was screened internationally at several festivals, including Transmediale.

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Tags Jón Bjarki Magnússon, Game video essay, Eve Online, documentary, machinima

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