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GAME VIDEO/ART. A SURVEY

APRIL 4 – JULY 31, 2016
  • EXHIBITION
    • DESCRIPTION
    • INSTITUTIONS
    • CREDITS
    • LEVELS
    • INTERVIEWS
    • TIMELINE
    • CATALOGUE
    • PRESS
  • ARTISTS
  • VISIT
  • EVENTS
  • NEWS
  • VRAL
  • PATREON
  • MILAN MACHINIMA FESTIVAL
  • CONTACT

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EVENT: 2GIRLS1COMP (JULY 5—18 2024)

July 5, 2024

Dancing Plague

digital video (1920 x 800), color, sound, 6’ 29”, 2024, Switzerland/Italy

created by 2girls1comp

In Dancing Plague, a mod for Grand Theft Auto V, the game’s traditionally gendered choreography is subverted, forcing every male NPC to dance feverishly whenever the player holds the H key. This intervention spotlights the inherent gender biases within the game’s animation system, where dance moves are primarily designed for female performers, often objectified as sex workers. By redirecting these choreographies to male characters, the mod disrupts the rigid gender binaries coded into the game, creating a spectacle where masculinity is both liberated and challenged. Interestingly, the male NPCs’s hypersexualized dance is mostly ignored by the female characters. Such an outcome becomes a playful and potent critique of the game’s inherent gender politics. To enhance the mod’s immersive experience, Azu Tiwaline, a French Tunisian musician known for blending contemporary electronic music with sub-Saharan trance traditions, was commissioned to create the soundtrack. Her work underscores the mod’s themes of ritual, trance, and liberation, providing a sonic backdrop that deepens the critique of gendered biases in digital spaces.

2girls1comp is a modding duo founded in 2023 by Marco De Mutiis (Italy, 1983) and Alexandra Pfammatter (Switzerland, 1993). Their work changes the logic of video games as an act of creative counter-play, revealing the social and economic fabric in which they are immersed: from reclaiming global digital infrastructures to commenting on free labor within the capitalist ideologies of the gaming industry, to showcasing the way play can influence its subjects through its mechanics. Their projects are distributed within the gaming and modding community, as well as cultural and artistic contexts.

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Tags 2girls1comp, Marco De Mutiis, Alexandra Pfammatter, Grand Theft Auto V, modding, dance, music, gender, VRAL, machinima, video art

EVENT: STEFAN PANHANS AND ANDREA WINKLER (JANUARY 5—18 2024, ONLINE)

January 5, 2024

Freeroam À Rebours, Mod#I.1

digital video, color, sound, 16’ 13”, 2016-2017, Germany

Created by Stefan Panhans and Andrea Winkler

Freeroam À Rebours, Mod#I.1 is a 16-minute video work combining experimental film, music video, performance, and contemporary dance which examines the stilted behaviors and motions of avatars controlled by humans in video games. The avatars demonstrate awkward gestures, repetitive motions, and failures to perform actions. Groups of live dancers and actors physically reenact these movements in a series of situations. Their bodies recreate the avatars’ gestures and repetitions. The performers interact with constructed sets and environments that resemble video game aesthetics. The scenes cut rapidly between the choreographed reenactments and footage excerpted from the games, literally juxtaposing the human and the post-human.

Stefan Panhans and Andrea Winkler explore contemporary media and its effects on the mind and body through video, photography, installation, and text. Panhans (born in Hattingen, Germany) undertakes a mental archaeology of hyper mediatization and digitalization, examining their influence on the mind and power relations in society. His work also engages with racism, celebrity worship, stereotypes, and diversity. He studied at Hochschule für Bildende Künste Hamburg. Winkler (born in Fällanden, Zurich, Switzerland) examines similar themes through sculpture, video, and installation. She studied at Slade School of Fine Art in London under John Hilliard and Bruce McLean, after completing a degree in Visual Communication at Hochschule für Bildende Künste Hamburg under Wolfgang Tillmans and Gisela Bullacher. Together, the duo create interdisciplinary works that critically investigate contemporary media culture and human-technology interactions through experimental aesthetics. Their collaborations take the form of video, performance, and installation.

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Tags Stefan Panhans, Andrea Winkler, dance, Grand Theft Auto V, post-human, uncanny

EVENT: KAMILIA KARD (DECEMBER 2 - 18 2022, ONLINE)

December 5, 2022

TOXIC GARDEN - DANCE DANCE DANCE

recording of live performance inside Roblox on December 9 2022, color, sound, 9’ 59”, Italy

created by Kamilia Kard

introduced by Gemma Fantacci

Toxic Garden - DANCE DANCE DANCE is an online participatory performance created within Toxic Garden, a unique map designed by the artist for Roblox (Roblox Corporation, 2006) in which participants can perform a common dance by donning custom skins that change randomly. A visual commentary on toxic human behaviors, DANCE DANCE DANCE is inspired by the defense mechanisms of poisonous plants. Its development took place during the residency at Lavanderia a Vapore and it involved dancers who contributed in the creation of the choreography. Designed and developed by Kamilia Kard, aka KKlovesU4E. Music of the Performance by Raffaella Bresciani. Sound design of Toxic Garden’s map by Cristina Katja Angeloro.

Kamilia Kard is an artist and scholar based in Milan. Her research explores how hyper-connectivity and new forms of online communication have modified and influenced the perception of the human body, as well as our gestures, feelings and emotions. Her practice spans from digital paintings to websites, from video installations to 3D printed sculptures, from interactive virtual environments and video games to AR facial filters. Her work has been exhibited internationally in museums, galleries, public spaces and online venues. Highlights include: A.dition Gallery, South Korea (2022), Careof, Milan (2021); Marséll, Milan (2021); Museo Pino Pascali, Polignano a Mare (2021); Milan Machinima Festival (2021); Galerie Odile Ouizeman, Paris (2020); Sorbonne Nouvelle, Paris (2020); Dimora Artica, Milan (2020); Olomouc Museum of Art (2020); Metronom, Modena (2018, 2019 and 2020); EP7, Paris (2019); Victoria and Albert Museum, London (2018); iMAL, Brussels (2018); Digitalive @ REF, Rome (2018); Fotomuseum Winterthur, Switzerland (2017); Triennale di Milano (2017); Centro Cultural São Paulo (2017); La Quadriennale di Roma (2016); Ludwig Museum, Budapest (2015); Hypersalon, Miami (2015); The Wrong Biennial, online (2014); Museo del Novecento, Milan (2013). She is the author of Arte e Social Media. Generatori di sentimenti (Postmedia Books 2022) and the editor of Alpha Plus. An Anthology of Digital Art (Editorial Vortex 2017). She often lectures about her artistic practice and research. She has a Ph.D in Digital Humanities (University of Genova), and she teaches Multimedia Communication and Aesthetics of New Media at Accademia di Brera in Milan, Italy.

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Tags kamilia kard, machinima, performance, Roblox, dance, music

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