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GAME VIDEO/ART. A SURVEY

APRIL 4 – JULY 31, 2016
  • EXHIBITION
    • DESCRIPTION
    • INSTITUTIONS
    • CREDITS
    • LEVELS
    • INTERVIEWS
    • TIMELINE
    • CATALOGUE
    • PRESS
  • ARTISTS
  • VISIT
  • EVENTS
  • NEWS
  • VRAL
  • PATREON
  • MILAN MACHINIMA FESTIVAL
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EVENT: DOUGLAS DIXON-BARKER (APRIL 25—MAY 8 2025, ONLINE)

April 25, 2025

untitled (archive)

16mm, color, 3’, 2024, United Kingdom

created by Douglas Dixon-Barker

vral.org

 

untitled (archive) is a machinima sui generis that transposes the residual memory of a videogame into the granular materiality of 16mm film. Framed as “an imperfect archive”, the work embraces degradation not as failure but as structure, treating loss as a generative condition. In collapsing the multitelic potential of the digital into the fixed duration of celluloid, Douglas Dixon-Barker offers a quietly radical proposition: that the act of translation itself might constitute a viable archival gesture, even — especially? — when it fails to preserve the full breadth of experience.

Douglas Dixon-Barker is an artist and filmmaker currently living between Leeds and Barcelona. Drawing on the history of avant-garde and structuralist filmmaking, their work reframes genre and digital environments through unstable formats, hybrid temporalities, and the material conditions of visual systems. Their filmography includes In Your Arms (2020), Ultimate Crush (2019), untitled (camera roll) (2017), Summer (2014) (2016), For Life (2015), and 「 A M V 」 (2014–2015). They also directed In a Hopeless Place (2013) and contributed to s01e03 (2020). Dixon-Barker is affiliated with Kinet, a virtual studio dedicated to avant-garde cinema.

WATCH NOW
Tags Douglas Dixon-Barker, 16mm, Philip Solomon, avant-garde, video art, digital archeology, intermedia, mixed media

EVENT: BRAM RUITER (JANUARY 19—FEBRUARY 1 2024, ONLINE)

January 19, 2024

Endless Sea

digital video, color, sound, 6’ 59”, 2015 (2023), The Netherlands

Created by Bram Ruiter

Bram Ruiter’s experimental 2015 work Endless Sea was originally shot with/in a modified version of Grand Theft Auto: San Andreas (Rockstar Games, 2004). Yet rather than depicting the crime simulations and violence the game was originally designed for, Ruiter harnesses expanded weather and free camera tools to craft an oneiric aesthetic experience outside gameplay norms. Through prismatic neon haze and perpetual storms visualized with heightened cinematic focus, the 6-minute conceptual work inhabits an ambivalent space between the game’s assumed freedoms and underlying restrictions. As the perspective drifts, glides, pursues unknown figures through the deserted streets, a disquieting sense of surveillance, pursuit and entrapment permeates the mood. Repeated cryptic references to the endless sea itself seems to signal the infinite confines of San Andreas, though whether the despairing urge to break free springs from the player or the lone avatar remains ambiguous. Ultimately Ruiter undermines the promised openness of Rockstar Games’ sandbox architecture by exposing its boundaries through tonal manipulation. Endless Sea is presented on VRAL in a never-seen-before, 2023 remastered edition.

Bram Ruiter is an experimental filmmaker based in Zwolle, the Netherlands, who creates collage-like cinematic morphologies that examine themes of creation, contradictions, labor, and the unfinished or incomplete. Fascinated by marginal objects and obsolescent procedures, his work incorporates non-traditional materials and broken aesthetics. Ruiter's films have screened internationally at festivals including the Viennale, Karlovy Vary, Pesaro Film Fest, Fantastic Fest Austin, A.Maze Berlin, and the Netherlands Film Festival. Ruiter also teaches filmmaking at ArtEZ University of the Arts, both at graduate and undergraduate level. 

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Tags Bram Ruiter, Grand Theft Auto, San Andreas, experimental, conceptual, avant-garde

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