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GAME VIDEO/ART. A SURVEY

APRIL 4 – JULY 31, 2016
  • EXHIBITION
    • DESCRIPTION
    • INSTITUTIONS
    • CREDITS
    • LEVELS
    • INTERVIEWS
    • TIMELINE
    • CATALOGUE
    • PRESS
  • ARTISTS
  • VISIT
  • EVENTS
  • NEWS
  • VRAL
  • PATREON
  • MILAN MACHINIMA FESTIVAL
  • CONTACT

BLOG

EVENT: ALAN BUTLER (SEPTEMBER 13—26 2024, ONLINE)

September 13, 2024

26 GASOLINE STATIONS

digital video (1920 x 1080), color, sound, 4’ 23”, 2016, Ireland

created by Alan Butler

September 13 - 26 2014

Introduced by Matteo Bittanti

26 GASOLINE STATIONS is a digital homage to Ed Ruscha’s iconic 1963 photobook, 26 Gasoline Stations. Ruscha’s work famously documented the mundane yet intriguing petrol stations along his route from Los Angeles to Oklahoma City. In contrast, Butler’s reinterpretation situates this journey within the virtual world of Grand Theft Auto V’s San Andreas, transforming the act of driving across America into a navigational exploration and documentation of digital spaces. Executed as both machinima and an ebook, the project captures each station from the confines of Butler’s studio in Ireland, emphasising the shift from physical to virtual mobility. This transformation not only pays tribute to Ruscha’s artistic exploration but also probes deeper into the evolving relationship between real and simulated environments, highlighting how digital media can extend and challenge traditional notions of landscape, place, and documentation in the age of video games.

Alan Butler is an artist who employs both traditional and new media to probe themes surrounding digital culture and its influence on shaping realities. His creative approach incorporates various materials and techniques from the annals of image–making, scrutinising the ideological and political implications of technologies like 3D graphics, video games, and cloud computing. His recent solo exhibitions include We are Now in the Mountains and They Are in Us at the Royal Hibernian Academy, Dublin (2023); The Need To Argue In The Master’s Language at Visual Carlow, Ireland (2018); and Down and Out in Los Santos at the Malmö Fotobiennal, Sweden (2017). He has also participated in notable group shows such as Open World: Video Games and Contemporary Art at The Akron Art Museum (2019) and Digital Citizen: The Precarious Subject at the BALTIC Centre for Contemporary Art, UK (2019). A key moment in his career was representing Ireland at the Venice Architecture Biennale 2021 as part of the collective ANNEX. His works are held in several collections including the Irish Museum of Modern Art, the Office of Public Works, Ireland, The Arts Council of Ireland, and Trinity College Dublin.

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Tags Alan Butler, Ed Rusha, 26 GASOLINE STATIONS, re-enactment, Grand Theft Auto V, black and white, driving, book, in-game photography

EVENT: FUMI OMORI (JUNE 2 - 15 2023, ONLINE)

June 1, 2023

HOME SWEET HOME

machinima/digital video (1920 x 1080), color, sound, 2’ 35”, Japan, 2023

Created by Fumi Omori

Home Sweet Home explores personal memories and their translation into physical architecture through Animal Crossing: New Horizons. With a history of frequent relocations, the artist captured their rooms in photographs, preserving emotional connections to past spaces. Animal Crossing, a beloved game providing an idyllic refuge during the Covid-19 pandemic, allowed the artist to craft personalized rooms reflecting their personality. This project questions the impact of translating real-life spaces into the virtual realm. Employing photogrammetry, the artist reconstructs their past homes in the game, blurring boundaries with imaginative architecture. The interplay between virtual and physical layers offers a fresh perspective, showcasing a unique visual hacking method. Automating realities on the virtual plane reveals the intricate relationship between our fragile understanding of reality and memories. Digital reverie becomes an avenue for escapism, confronting the present, future, nostalgia, and denial.

Fumi Omori navigates the crossroads of the cultural diaspora with her transcendent visual language. Currently nearing the culmination of her master’s degree in photography at the esteemed École cantonale d’art de Lausanne (ECAL) in Switzerland, Omori’s diverse experiences serve as a potent source of inspiration. Born and raised in Japan, the artist spent over a decade living in prominent American coastal cities (New York, Los Angeles, San Francisco) before gravitating towards the medium of photography. Her previous stints as a perceptive graphic designer and discerning art director have indubitably permeated her artistic vision.

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Tags Fumi Omori, Animal Crossing: New Horizons, Covid-19, in-game photography, photogrammetry, memories, domesticity

EVENT: BENOIT PAILLÉ (OCTOBER 29 - NOVEMBER 11 2021, ONLINE)

October 29, 2021

HYPER TIMELAPSE GTAV (CROSSROAD OF REALITIES)

Benoit Paillé

machinima, sound, color, 2’ 20”, 2014 (Canada) 

vral.org

A time-lapse is a creative filming and video editing technique consisting in the active manipulation of the frame rate, that is, the number of images, or frames, that appear in a second of video. In most videos, the frame rate and playback speed coincide. In a time-lapse video, however, the frame rate is stretched out far more: when played back at average speed, time appears to be sped up. In 2014, Benoit Paillé created a seminal video time lapse of Grand Theft Auto V, as part of his investigation of photographic practices in video games, Crossroads of Realities. The result is a breathtaking taxi ride accompanied by an intense jazzy score. 

Benoit Paillé is a self-taught French-Canadian photographer who lives and works in Québec, Canada. After studying biology for three years in a CÉGEP (a publicly funded college providing technical, academic, vocational or a mix of programs in Québec), he turned to the visual arts and decided to explore photography. According to his bio, Paillé sees himself as “a hyper realist painter” whose photographs document “an altered state of mind”. His work has been exhibited in Canada, Japan, Los Angeles, Barcelona, Moscow, and Ukraine. Among other things, he photographed speculative fiction writer William Gibson for the New Yorker magazine. 

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Tags Benoit Paillé, machinima, time-lapse, baudrillard, VRAL, exhibition, photography, in-game photography

EVENT: MARCO DE MUTIIS (MAY 27 2016 6 PM)

May 24, 2016

PRESENTATION: MARCO DE MUTIIS

TITOLO: VIDEO GAMES AND PHOTOGRAPHY: A BRIEF HISTORY

DATE & TIME: FRIDAY, MAY 27, 2016, 6 - 7.30 PM

LOCATION: SALA DEI 146, IULM 6, MILAN

FREE AND OPEN TO THE PUBLIC

LANGUAGE: ITALIAN & ENGLISH

RSVP RECOMMENDED (PLEASE SPECIFY "MARCO DE MUTIIS" IN THE SUBJECT LINE - LIMITED SEATING)

EVENT DESCRIPTION

Photo and camera modes have started to appear in more and more video games, allowing players to capture an instant of the game world. Often mimicking some aspect of the camera interface and the act of photographing, games have been attempting to simulate photography, sometimes incorporating it into the mechanics of gameplay. So quite often we find ourselves in front of a screen, looking through a virtual viewfinder, interacting with simulated aperture settings and controlling the amount of depth of field of our in-game image. Playing games we also encounter fictional clients and digital photography teachers rating our safari pictures, telling us how to frame an image, to get closer, or giving us a disappointing C+ because our subject is not facing the camera. In short: there seem to be all sorts of strange simulations, remediations, and mutations of photography appearing within games, questioning what it means to photograph and to play and how the two are interconnected. “VIDEO GAMES AND PHOTOGRAPHY: A BRIEF HISTORY” is an attempt to illustrate the complex relationship and diverse interplay between photography and video games.

TRAILER

Video games and photography, a brief history 

CONVERSATION

Open discussion with artist Roc Herms, artist/author/scholar Matteo Bittanti and Marco De Mutiis, Digital Curator at Fotomuseum, on new forms of photographic play

THE SPEAKER

Marco De Mutiis is an artist and curator with a focus on language, perception and communication. His works deal with the human necessity of expression through the act of coding and decoding system of signs, and the urgency to translate thoughts and feelings into symbols. Exploring that balancing act between an irrational and subconscious need to communicate and the impossibility of pure unmediated expression, he often attempts to unravel the polarisation between signal and noise, sign and meaning. His works have been shown in festivals and museums internationally. As a curator his research lies in the exploration of new forms of photographic practices beyond the camera, mutations and remediations of photography, and new approaches to the way images are created and distributed. Currently he is working as digital curator for Fotomuseum Winterthur and research associate at the Lucerne University of Applied Sciences and Arts (Switzerland). De Mutiis lives in Zurich, Switzerland. 

marcodemutiis.com

Tags in-game photography, event
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PRESENTATION SHOTS: MARCO CADIOLI (MAY 20, 2016)

May 20, 2016

Marco Cadioli, Post Photography Now, May 20, 2016, IULM Milan.

Tags presentation, photos, in-game photography
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