A Poet in the (Parallel) World
digital video (3840 x 2160), color, sound, 7′ 45”, 2023, Italy.
created by Luca Miranda, Riccardo Retez
June 20-July 3 2025
A Poet in the (Parallel) World reimagines the relationship between poetry, photography, and virtual environments. Part of an ongoing series examining remakes and adaptations within video game spaces, this machinima reconstructs fragments from Denise Levertov’s writings and Robert Adams’ photographic series A Parallel World (2020), translating them into a visual-poetic language shaped by the logic of the game engine. The avatar, navigating the hostile, post-apocalyptic landscape of Days Gone, becomes both witness and medium, channeling the poet’s voice and the photographer’s gaze while traversing a world governed by violence and algorithmic control. Set in a fictional Oregon two years after a fictional pandemic, the terrain echoes Adams’ contemplative images of dunes, windswept trees, and the Pacific coast, refracted through a dystopian lens. Levertov’s 1973 collection The Poet in the World serves as a conceptual anchor, framing the machinima’s central question: What does beauty mean when glimpsed within a world designed to simulate catastrophe and survival? Through in-game photography and synthetic narration, Miranda and Retez constructs a parallelism between what is seen and what is spoken, between the virtual and the poetic, proposing a subtle inquiry into perception, memory, and aesthetic resistance.
Luca Miranda is an Italian artist, writer, and independent researcher whose work explores the intersections between reality and simulation, with a particular focus on the aesthetic and political capacities of video games. Through machinima, game photography, and hybrid audiovisual forms, he investigates the avatar, procedural environments, and the ideological grammars embedded in game systems. His practice engages with concepts such as immersion, interpassivity, and the tensions between authorship and automation. Miranda holds degrees from the University of Bologna and IULM University. In 2018, he co-founded Eremo, a Milan-based collective working across video games, sound art, and performance. From 2020 to 2024, he was part of the curatorial team at the Milan Machinima Festival. His first book, published in 2021, examines the aesthetics and design of walking simulators. His work has been presented at venues including the Internationale Kurzfilmtage Oberhausen, Metronom Gallery, IAFF Animator, Spazio InSitu, and Le Cube Garges.
Riccardo Retez is a multimedia designer, researcher, and adjunct professor with a focus on media sociology. His work explores the intersections of video games, digital art, and communication, with particular attention to the role of spectatorship and the dynamics of contemporary digital ecosystems. He holds a Ph.D. in Visual and Media Studies from IULM University in Milan and teaches at several institutions across Italy, including the University of Padua, the SAE Institute in Milan, and LABA in Florence. Retez contributes regularly to international academic journals and edited volumes, and curates events dedicated to contemporary visual culture. His research investigates how media practices shape perception and engagement in technologically mediated environments. He is the author of Machinima Vernacolare (Concrete Press, 2020) and the editor of The Real Aftermath: How COVID-19 Changed the Way Science Fiction is Conceived, Read, and Interpreted (Vernon Press, 2023).