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GAME VIDEO/ART. A SURVEY

APRIL 4 – JULY 31, 2016
  • EXHIBITION
    • DESCRIPTION
    • INSTITUTIONS
    • CREDITS
    • LEVELS
    • INTERVIEWS
    • TIMELINE
    • CATALOGUE
    • PRESS
  • ARTISTS
  • VISIT
  • EVENTS
  • NEWS
  • VRAL
  • PATREON
  • MILAN MACHINIMA FESTIVAL
  • CONTACT

BLOG

EVENT: NATALIE MAXIMOVA (JANUARY 31—FEBRUARY 13 2025)

January 31, 2025

Awaiting Oblivion

digital video, colour, sound, 20’ 23”, 2024, Russia

created by Natalie Maximova

World premiere

Awaiting Oblivion interrogates the collapse of simulated reality in The Last of Us Part II, uncovering spaces where the boundaries between representation and existence dissolve. As the digital world fractures into glitches and voids, it exposes the instability of meaning, unmasking the illusion of coherence, and confronting observers with absence that lies at the heart of perception. Maximova uses the embedded photo mode functions as a critical apparatus, transforming observation into an active engagement with the ungraspable. The poetic structure of her voice over amplifies the dissonance between digital precision and the fluid, ephemeral quality of ecological and philosophical questions, echoing the tensions between order and chaos in post-humanist discourse.

Natalie Maximova is an interdisciplinary artist and photographer based in London UK. She holds a Master’s degree from the ECAL/Ecole cantonale d’art de Lausanne and has also studied at the Rodchenko Moscow School of Photography and Multimedia. Maximova’s work has been featured in numerous exhibitions worldwide, including Now Play This festival, Sickhoes #6 imitate - manipulate – simulate at Rijksmuseum Twenthe, Milan Machinima Festival (VRAL), the 6th and 4th Moscow International Biennale for Young Art, Balagan!!! in Kühlhaus Berlin and others. Her work has been featured in various publications including Spectator, Il Giornale dell’Arte, Camera Austria, Bird in Flight, Calvert Journal, and Vice among others. She has also contributed to Screen Images In-Game Photography, Screenshot, Screencast, edited by Winfried Gerling, Sebastian Möring and Marco De Mutiis and published by Kulturverlag Kadmos in 2023.

WATCH NOW
Tags Natalie Maximova, Awaiting Oblivion, glitch, The Last of Us Part II, apocalypse, dystopian, VRAL, Season Five, event

EVENT: HARRISON WADE REISHMAN (JANUARY 17—30 2025, ONLINE)

January 17, 2025

Ida B. Wells: A Red Record

digital video (1920 x 1080), color, sound, 39’ 34”, 2020, United States of America

created by Harrison Wade Reishman

Ida B. Wells: A Red Record is a biographical machinima that examines the life and contributions of Ida B. Wells, a trailblazing African American journalist and activist. Conceived during the Covid-19 lockdown through the innovative use of the Red Dead Redemption 2 game engine, the film transforms Wells’ seminal investigative journalism into a sophisticated cinematic narrative. By leveraging the intricate virtual environments of the game and employing a nuanced narration, the film reconstructs Wells’ relentless documentation of lynching atrocities in the American South during the 1890s, drawing extensively from her landmark publication, The Red Record. The production combines historical accuracy with the creative latitude afforded by video game aesthetics, deploying almost thirty characters to re-enact pivotal moments of Wells’ life. 

Hailing from Hurricane, West Virginia, Harrison Wade Reishman is an accomplished filmmaker and innovator in machinima whose work explores the confluence of traditional cinema and game-driven narratives. A graduate of the University of Virginia with dual degrees in Psychology and Marketing, Reishman combines narrative sophistication with technical expertise in his visual storytelling. His career trajectory includes roles as a UTA agent trainee and a television development executive at Entertainment One, where he contributed to acclaimed productions such as Hung (HBO) and Hell on Wheels (AMC). Transitioning to independent filmmaking, he received a Taliesin Nexus grant in 2018 to direct Crosswinds, and has since directed and produced a series of critically recognized short films. Currently based in Los Angeles, Reishman continues to push the boundaries of machinima as a transformative medium for storytelling.

WATCH NOW
Tags Harrison Wade Reishman, Red Dead Redemption, machinima, Far West, Lynching, representation, Ida B. Wells, VRAL, exhibition

EVENT: ANDY HUGHES (JANUARY 3—16 2025, ONLINE)

January 3, 2025

Shimmer

digital video, color, sound, 11’, 2024, United Kingdom

created by Andy Hughes

Shimmer creatively combines photographic assemblage, archival footage, and video game imagery, to interrogate the vitality and agency of materials, positioning pollution and climate change as pivotal concerns while destabilizing the dichotomy between animate and ostensibly inert matter such as “plastics”.

Andy Hughes is a British artist whose practice centers on the littoral zone and the politics of plastic waste, with a significant focus on machinima as a medium to explore the ecological and philosophical implications of pollution, materiality, and human-environment relationships. Hughes studied fine art at Cardiff University and received a scholarship to study photography at the Royal College of Art, London. He was the first artist in residence at Tate Gallery St. Ives. For more than thirty years, he has collaborated with scientists, curators, publishers, NGOs, academics, other artists, and many communities sympathetic to those aiming to examine and consider our relationships with plastic and pollution-related matters. Recent work aims to transcend the conventional trope of “raising awareness” about plastic pollution, instead utilizing machinima as a tool to explore the intersections of weirdness, magic, and Timothy Morton’s philosophical concepts. Through this medium, Hughes reconfigures ecological narratives, positioning them within a broader ontological and speculative framework.

WATCH NOW
Tags Andy Hughes, ecology, plastics, Cyberpunk 2077, No Man's Sky, Red Dead Redemption, video, VRAL, Season Five

EVENT: GLORIA LÓPEZ CLERIES AND SIVE HAMILTON HELLE (DECEMBER 20 2024—JANUARY 2 2025)

December 20, 2024

The Unreal

digital video, color, sound, 13’ 50”, 2019, Spain/Norway

created by Gloria López Cleries and Sive Hamilton Helle

A machinima set within a seemingly alien landscape, The Unreal uses a first-person perspective to guide the viewer through the gleaming surface of an untouched mine. The ambient soundtrack, coupled with a soothing voice-over, cultivates a tranquil atmosphere that invites meditation, while subtly revealing the mineral origins of technology and the extractivist dynamics embedded within it. Employing a practice-based methodology, the artists have harnessed video game software to construct an artificial world and engage with the appropriation of visual and narrative conventions associated with techno-colonialism.

Gloria López Cleries works as an artist, educator and researcher at the intersection of artistic research, visual culture and pedagogy. Originally from Valencia (Spain), López is based in Gothenburg, where she teaches on the MFA Fine Art programme at HDK-Valand. She holds a Master’s in Contemporary Art History and Visual Culture (MNCARS, Madrid), as well as an MFA from HDK-Valand (Gothenburg University). Her work critically engages with neoliberal rhetoric surrounding emotional capitalism, online models of productivity, and the politics of care and collectivity. Through her projects, she challenges the vocabularies and iconographies of online social networks. Her recent work explores the spiritual discourses of materiality and techno-mysticism.

Sive Hamilton Helle is a filmmaker, visual artist, and lecturer based in Oslo. She holds an MFA in Film from HDK-Valand and a BA in Film from the London College of Communication. Hamilton Helle’s works have been screened and exhibited at venues such as The Photographer’s Gallery, Fotomuseum Winterthür and the Göteborg Film Festival. Known for her worldbuilding process, she often combines multiple perspectives and crafts narratives that blur the lines between fiction and reality. Recently, her work has focused on complex landscapes shaped by colonialism and industrial activity.

WATCH NOW
Tags Gloria López Cleries, Sive Hamilton Helle, The Unreal, Unreal Engine, machinima, VRAL, exhibition, techno-optimism, California Ideology, extractivism, Kate Crawford

EVENT: EDWIN LO (DECEMBER 6—19 2024, ONLINE)

December 6, 2024

End Time and The Trajectories of Ancestors

digital video, color, sound, 34’ 26”, 2022, Hong Kong.

created by Edwin Lo

A machinima video essay that intertwines fragments of Native American history with digital landscapes using Far Cry 5 (2018), End Time and The Trajectories of Ancestors explores themes of religious survivalism, cultural memory, and land representation within digital spaces. By overlaying Far Cry 5 ’s depiction of the state of Montana with archival records and testimonies, the project interrogates how video games engage with colonization, land appropriation, and cultural violence, while reclaiming virtual spaces to amplify marginalized voices.

Edwin Lo is an artist and researcher whose practice spans video, image, installation, sound, and video games. His work recontextualizes video games as dynamic spaces for artistic exploration, rather than treating them as static texts. Lo’s approach integrates sound, machinima, and thematic investigations into technology, faith, and the human condition, resulting in a layered, multifaceted engagement with digital media. He holds a Master of Arts from the School of Creative Media, City University of Hong Kong, and his work has been exhibited internationally. Recent exhibitions include presentations by the Goethe-Institut and Para/site in Hong Kong, Palais de Tokyo, Tokyo Arts and Space, the Experimental Sound Studio in Chicago, Loop Barcelona, Image Forum, International Short Film Festival Oberhausen and Meinblau Projektraum in Berlin. Lo currently lives and works in Hong Kong.

WATCH NOW
Tags Edwin Lo, Far Cry 5, End Time, survivalism, video essay, Game video essay, religion, politics, cult
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