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GAME VIDEO/ART. A SURVEY

APRIL 4 – JULY 31, 2016
  • EXHIBITION
    • DESCRIPTION
    • INSTITUTIONS
    • CREDITS
    • LEVELS
    • INTERVIEWS
    • TIMELINE
    • CATALOGUE
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EVENT: NATALIE MAXIMOVA (JANUARY 31—FEBRUARY 13 2025)

January 31, 2025

Awaiting Oblivion

digital video, colour, sound, 20’ 23”, 2024, Russia

created by Natalie Maximova

World premiere

Awaiting Oblivion interrogates the collapse of simulated reality in The Last of Us Part II, uncovering spaces where the boundaries between representation and existence dissolve. As the digital world fractures into glitches and voids, it exposes the instability of meaning, unmasking the illusion of coherence, and confronting observers with absence that lies at the heart of perception. Maximova uses the embedded photo mode functions as a critical apparatus, transforming observation into an active engagement with the ungraspable. The poetic structure of her voice over amplifies the dissonance between digital precision and the fluid, ephemeral quality of ecological and philosophical questions, echoing the tensions between order and chaos in post-humanist discourse.

Natalie Maximova is an interdisciplinary artist and photographer based in London UK. She holds a Master’s degree from the ECAL/Ecole cantonale d’art de Lausanne and has also studied at the Rodchenko Moscow School of Photography and Multimedia. Maximova’s work has been featured in numerous exhibitions worldwide, including Now Play This festival, Sickhoes #6 imitate - manipulate – simulate at Rijksmuseum Twenthe, Milan Machinima Festival (VRAL), the 6th and 4th Moscow International Biennale for Young Art, Balagan!!! in Kühlhaus Berlin and others. Her work has been featured in various publications including Spectator, Il Giornale dell’Arte, Camera Austria, Bird in Flight, Calvert Journal, and Vice among others. She has also contributed to Screen Images In-Game Photography, Screenshot, Screencast, edited by Winfried Gerling, Sebastian Möring and Marco De Mutiis and published by Kulturverlag Kadmos in 2023.

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Tags Natalie Maximova, Awaiting Oblivion, glitch, The Last of Us Part II, apocalypse, dystopian, VRAL, Season Five, event

EVENT: MARTINA MENEGON (SEPTEMBER 30 - OCTOBER 13 2022, ONLINE)

September 30, 2022

when you are close to me I shiver

video recording of live simulation

digital video/machinima (1920 x 1080), color, sound, 7’ 47”, 2020, Italy

Created by Martina Menegon

Sound design by Alexander Martinz

Introduced by Luca Miranda

vral.org


when you are close to me I shiver is an algorithmically controlled live simulation, hereby presented as a video recording, that is, a real-time generated virtual experience that takes place in a version of the future in which humans, out of desperation, gather in masses on the last remaining piece of land. Inspired by the walrus scene in the documentary Our Planet narrated by David Attenborough and produced by Silverback Films, the project proposes a scenario encompassing ongoing environmental and personal crises. The video depicts a desolated island populated by 3D-scanned clones of the artist herself. Through these perceivable avatars, the artist creates a new identity that arises out of plurality, proprioceptively renegotiating the fragility of both the physical and the virtual self and its realities.

Martina Menegon (Italy, 1988) is an artist working predominantly with Interactive and Extended Reality Art. In her works, Martina creates intimate and complex assemblages of physical and virtual elements that explore the contemporary self and its phygital corporeality. She experiments with the uncanny and the grotesque, the self and the body and the dialogue between physical and virtual realities, to create disorienting experiences that become perceivable despite their virtual nature.

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Tags Martina Menengon, live simulation, VRAL, exhibition, machinima, Unreal engine, apocalypse, end of the world

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