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GAME VIDEO/ART. A SURVEY

APRIL 4 – JULY 31, 2016
  • EXHIBITION
    • DESCRIPTION
    • INSTITUTIONS
    • CREDITS
    • LEVELS
    • INTERVIEWS
    • TIMELINE
    • CATALOGUE
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EVENT: STEFAN PANHANS AND ANDREA WINKLER (JANUARY 5—18 2024, ONLINE)

January 5, 2024

Freeroam À Rebours, Mod#I.1

digital video, color, sound, 16’ 13”, 2016-2017, Germany

Created by Stefan Panhans and Andrea Winkler

Freeroam À Rebours, Mod#I.1 is a 16-minute video work combining experimental film, music video, performance, and contemporary dance which examines the stilted behaviors and motions of avatars controlled by humans in video games. The avatars demonstrate awkward gestures, repetitive motions, and failures to perform actions. Groups of live dancers and actors physically reenact these movements in a series of situations. Their bodies recreate the avatars’ gestures and repetitions. The performers interact with constructed sets and environments that resemble video game aesthetics. The scenes cut rapidly between the choreographed reenactments and footage excerpted from the games, literally juxtaposing the human and the post-human.

Stefan Panhans and Andrea Winkler explore contemporary media and its effects on the mind and body through video, photography, installation, and text. Panhans (born in Hattingen, Germany) undertakes a mental archaeology of hyper mediatization and digitalization, examining their influence on the mind and power relations in society. His work also engages with racism, celebrity worship, stereotypes, and diversity. He studied at Hochschule für Bildende Künste Hamburg. Winkler (born in Fällanden, Zurich, Switzerland) examines similar themes through sculpture, video, and installation. She studied at Slade School of Fine Art in London under John Hilliard and Bruce McLean, after completing a degree in Visual Communication at Hochschule für Bildende Künste Hamburg under Wolfgang Tillmans and Gisela Bullacher. Together, the duo create interdisciplinary works that critically investigate contemporary media culture and human-technology interactions through experimental aesthetics. Their collaborations take the form of video, performance, and installation.

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Tags Stefan Panhans, Andrea Winkler, dance, Grand Theft Auto V, post-human, uncanny

EVENT: BABAK AHTESHAMIPOUR’S HEY PLASTIC GOD PLEASE DON’T SAVE THE ROBOTIC KING… (DECEMBER 8—21 2023, ONLINE)

December 8, 2023

Hey Plastic God please don’t save the Robotic King

single-channel digital video, color, sound 5’ 33”, 2023, Iran/Greece

Created by Babak Ahteshamipour

Hey Plastic God please don’t save the Robotic King, Let him drone in Acidic Anesthetic explores the mental disintegration of a cyber-king plagued by hallucinations fueled by narcissism, megalomania, and a relentless desire for power and grandeur who finds himself spiraling into a self-created abyss. The video juxtaposes Ahteshamipour’s real-life paintings with digital landscapes from Super Mario 64 and Super Mario 64 DS video games, thus blurring the lines between physical and digital realities. This artistic choice symbolizes the ever-growing influence of digitalization on our daily lives and challenges the separation between these two realms, and the predominant androcentric narratives in gaming culture.

Babak Ahteshamipour is an interdisciplinary artist, writer and musician based in Athens, Greece with a background in mining and materials engineering. His practice is based on the collision of the virtual vs the actual, aimed at correlating topics from cyberspace to ecology and politics to identity, exploring them via gaming, online and pop subcultures with a focus on themes of coexistence and simultaneity. Ahteshamipour’’s work has been presented at festivals, venues, galleries and spaces, museums and institutes such as Centre Pompidou, New Art City, The Wrong, Neo Shibuya TV, University of North Texas, The Networked Imagination Laboratory (McMaster University, Hamilton, Ontario), Biquini Wax ESP, Experimental Sound Studio, Milan Machinima Festival, [ANTI]MATERIA, ArtSect Gallery, and Ametric Festival. Ahteshamipour has released music on the independent cassette label Industrial Coast and on the cassette label Jollies. His music has been played on radio stations such as Fade Radio, Radio Raheem, and Radio alHara. He has performed and shared the stage with artists such as HELM, Zoviet France, The Nam Shub of Enki, Gaël Segalen, Sister Overdrive, and Kiriakos Spirou. He has created video clips for artists such as Fire-Toolz, Digifae, and B.MICHAEEL. His work has been featured on magazines such as CTM Festival’’s magazine, KIBLIND, VRAL (Milan Machinima Festival), und. Athens, Our Culture Magazine and ATTN: Magazine.

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Tags Babak Ahteshamipour, super mario, remake, acid, music, sound

EVENT: ALEKSANDAR RADAN (NOVEMBER 24—DECEMBER 7 2023, ONLINE)

November 24, 2023

This water gives back no Images

3-channel video installation, 6:12 min, loop, 2017, Germany; hereby presented as a single-channel digital video

Created by Aleksandar Radan

Originally conceived as a 3-channel video installation, This water gives back no Images features a lush, tropical digital landscape created using modified scenes from Grand Theft Auto. We see palm trees bending in the wind and hear soft rustling sounds and bird chirps. An avatar moves through this landscape, wading into the water. As it bathes, the figure seems to dissolve into the ripples and reflections in the water, its contours blurring into the surroundings. About halfway through the video, a grainy black and white recording of Nina Simone singing “Images” (1966) appears embedded within the video game aesthetic. This water gives back no Images questions notions of identity and reflection within an increasingly digital world. 

A German artist born in 1988, Aleksandar Radan studied at the Hochschule für Gestaltung Offenbach. His work explores digital media, focusing on themes of technological disconnection and virtual identities. Radan alters computer game environments through modding, filming live action footage within the modified spaces. His experimental short films juxtapose programmed avatars with improvised gestures, bringing the virtual and physical worlds into collision. Radan’s works have been exhibited internationally, including at the Clermont-Ferrand International Short Film Festival and Oberhausen International Short Film Festival.

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Tags Aleksandar Radan, machinima, installation, VRAL, exhibition, Grand Theft Auto V, haunting, weird, eerie, Nina Simone

EVENT: LARS PREISSER (NOVEMBER 10—23 2023, ONLINE)

November 10, 2023

HOME/NOME

Video installation, SNES game consoles, animation, video, Hi8, miniDV, Bang & Olufsen 90s TV sets, hereby presented as digital video, color, sound, 4’ 16, 2021-2022, Germany

Created by Lars Preisser

NOME/HOME is an immersive video installation exploring the relationship between memory, interior design, and video games. Specifically, NOME/HOME recreates Preisser’s former Berlin apartment through the pixelated rendering of Mario Paint, breathing renewed life into the spaces he once inhabited. Participants traverse disorienting rooms as Preisser’s own voice echoes hauntingly around them. This audible tableau juxtaposed with the visual fragmentation of the gaming software creates a palpable sense of nostalgia and loss. Visitors are transported into uncanny reimaginings of real spaces that over time have been distorted by the urban forces of gentrification. By reviving the past through both analog and digital artifacts, Preisser contemplates the ephemerality of memory and the erasure of history in the built environment. NOME/HOME provides an entry point to meditate on the entwined nature of place, recollection, and selfhood within the ever-changing terrain of the city.

Lars Preisser is a multidisciplinary German artist whose work spans various media including weaving, drawing, and moving images. Born in 1984 in Lindau, Preisser holds degrees in textile art and media art from Otago Polytechnic and HGB Leipzig. His research-intensive projects result in intricate formations that address issues like gentrification, technology, climate change, and post-colonialism through a personal lens. Preisser’s family heritage and background in industrial machinery inform his practice. The artist has exhibited internationally at venues like Bauhaus Dessau, nGbK Berlin, and the contemporary textile art biennial Contextile among others. Preisser spent formative years in New Zealand before returning to Berlin where he currently lives and maintains an active studio practice

WATCH NOW
Tags Lars Preisser, installation, video art, Germany, Berlin, vintage, pixel art, Mario Paint, SNES

EVENT: CHRIS KERICH (OCTOBER 27—NOVEMBER 9 2023, ONLINE)

October 27, 2023

Three Impossible Worlds

digital video, color, sound, 2022, 11’ 14”, United States

Created by Chris Kerich

A speculative digital art project that probes the underlying logic and limitations of procedural world generation Three Impossible Worlds was developed with/in the popular video game Minecraft. The artist began by conceptualizing a series of thought experiments: worlds deemed “impossible” within Minecraft’s existing generative framework. By subverting the game’s expected parameters, Three Impossible Worlds surfaces latent politics and ingrained assumptions coded into procedural systems.

Chris Kerich is a programmer and artist living and working in Lethbridge, Alberta. Kerich is interested in systems, constrained art, information, critical science studies, and video games. Chris is currently an Assistant Professor at the University of Lethbridge. He received his doctorate from the program in Film and Digital Media Studies at the University of California, Santa Cruz, and he has received a Master of Arts from the Massachusetts Institute of Technology (MIT) in 2017 and a Bachelor of Science from Carnegie Mellon University in 2013. Kerich’s creative endeavors have garnered international recognition and have been featured in retrospectives and events like the Milan Machinima Festival (2021, 2019, Milan, Italy) and Vector Festival (2018, Toronto, Canada).

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Tags Chris Kerich, Minecraft, modding, video essay, Game video essay, ideology, politics, terra nullius, experimental
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