• DESCRIPTION
    • INSTITUTIONS
    • CREDITS
    • LEVELS
    • INTERVIEWS
    • TIMELINE
    • CATALOGUE
    • PRESS
  • ARTISTS
  • VISIT
  • EVENTS
  • NEWS
  • VRAL
  • PATREON
  • MILAN MACHINIMA FESTIVAL
  • CONTACT
Menu

GAME VIDEO/ART. A SURVEY

APRIL 4 – JULY 31, 2016
  • EXHIBITION
    • DESCRIPTION
    • INSTITUTIONS
    • CREDITS
    • LEVELS
    • INTERVIEWS
    • TIMELINE
    • CATALOGUE
    • PRESS
  • ARTISTS
  • VISIT
  • EVENTS
  • NEWS
  • VRAL
  • PATREON
  • MILAN MACHINIMA FESTIVAL
  • CONTACT

BLOG

EVENT: HUGO ARCIER (OCTOBER 25—NOVEMBER 07 2024)

October 25, 2024

LIMBUS IV

single channel video (UHD), color, sound,  8’ 27”, 2024, France

created by Hugo Arcier

Limbus by Hugo Arcier is an ongoing machinima series that explores inaccessible spaces within video games such as Rage, Grand Theft Auto V and now Senua’s Saga: Hellblade II through the use of glitches and modding. By positioning the camera in impossible perspectives, such as beneath the ground, Arcier reveals hidden layers of these virtual worlds, transforming glitches from technical errors into aesthetic opportunities. Drawing on the concept of “limbo” as a state of ambiguity and incompleteness, the series presents these digital environments as fragile and transient, exposing the hollowness of the virtual spaces we inhabit. Like its predecessors, Limbus IV invites viewers to reflect on the nature of virtual reality, subverting the conventional structures of video games to offer a philosophical meditation on presence and absence, unrealized potential and shadows of lost data.

Hugo Arcier transcends the conventional boundaries of artistic practice, positioning himself as an “artist in a digital world”. Harnessing the expansive potential of 3D computer graphics, Arcier channels his creative vision into a diverse range of mediums, seamlessly weaving together videos, prints, and sculptures. While his initial foray into the artistic realm was through the realm of special effects for renowned feature filmmakers such as Roman Polanski, Alain Resnais, and Jean-Pierre Jeunet, it is through this trajectory that he cultivated an unparalleled mastery of digital tools, particularly in the realm of 3D graphic imagery. Arcier’s artistic prowess has garnered global acclaim, with his works showcased in prestigious international festivals, including Elektra, Videoformes, and Némo. His creative explorations have further permeated the hallowed walls of Magda Danysz and Plateforme Paris, alongside art venues like the New Museum and the New Media Art Center of Sichuan Fine Arts Institute. Notably, Arcier’s distinctive artistic voice has resonated across the global art landscape, finding a home in revered institutions like Le Cube, Okayama Art Center, and the iconic Palais de Tokyo. He lives and works in Paris.

WATCH NOW
Tags Hugo Arcier, Limbus, Hellblade II, glitch, game engine, limbo, series, machinima, VRAL, Season Five

EVENT: JORDY VEENSTRA (JUNE 7—20 2024, ONLINE)

June 7, 2024

Regression 5

digital video 4096 x 1716 (4k Scope), color, sound (Stereo, -16LUFS; Stereo), 23’ 14”, 2024, The Netherlands

Created by Jordy Veenstra

 

Regression 5 marks a significant evolution in Jordy Veenstra’s acclaimed machinima series, following the groundbreaking technical upgrades introduced in Regression 4. This installment presents a 23-minute experimental “fly-on-the-wall” visual study of the Grand Theft Auto V map through the perspective of a volatile taxi driver. The film’s unique approach mirrors the submarine exploration seen in Regression 4, but shifts to the dynamic, ever-changing surroundings and weather experienced from a taxi cab. By following the taxi driver over several days, the film explores various locales, streets and corners across San Andreas.

Jordy Veenstra is a video editor, experimental filmmaker, machinima artist, and front end developer based in Amsterdam, the Netherlands. In his practice, Veenstra connects video games, experimental narratives and technology through the medium of machinima and his practice of distortion framework, consisting of rules and values that revolve around the distortion of otherwise clear video-game generated images and audio, with the intent of moving away from perceiving the film as a product from a videogame and more as a product of cinema”by using various values found in traditional cinema such as cinematic resolutions and aspect ratios, 24 frames per second, color grading, motion blur and grain. Veenstra’s work has been exhibited internationally, including at the 2020 and 2022 editions of the Milan Machinima Festival.

WATCH NOW
Tags Jordy Veenstra, Regression, Grand Theft Auto V, series, VRAL, Season Five, Taxi Driver, racing game

Latest POSTS

Featured
Jun 6, 2025
EVENT: POYUAN JUAN (JUNE 6—19 2025)
Jun 6, 2025
Jun 6, 2025
May 23, 2025
EVENT: OLEKSANDR HOISAN (MAY 23—JUNE 5 2025)
May 23, 2025
May 23, 2025
May 9, 2025
EVENT: FIRAS SHEHADEH (MAY 9—22 2025, ONLINE)
May 9, 2025
May 9, 2025
Apr 25, 2025
EVENT: DOUGLAS DIXON-BARKER (APRIL 25—MAY 8 2025, ONLINE)
Apr 25, 2025
Apr 25, 2025
Feb 20, 2025
EVENT: HOU LAM TSUI (FEBRUARY 14—27 2025)
Feb 20, 2025
Feb 20, 2025
Jan 31, 2025
EVENT: NATALIE MAXIMOVA (JANUARY 31—FEBRUARY 13 2025)
Jan 31, 2025
Jan 31, 2025
Jan 17, 2025
EVENT: HARRISON WADE REISHMAN (JANUARY 17—30 2025, ONLINE)
Jan 17, 2025
Jan 17, 2025
Jan 3, 2025
EVENT: ANDY HUGHES (JANUARY 3—16 2025, ONLINE)
Jan 3, 2025
Jan 3, 2025
Dec 20, 2024
EVENT: GLORIA LÓPEZ CLERIES AND SIVE HAMILTON HELLE (DECEMBER 20 2024—JANUARY 2 2025)
Dec 20, 2024
Dec 20, 2024
Dec 6, 2024
EVENT: EDWIN LO (DECEMBER 6—19 2024, ONLINE)
Dec 6, 2024
Dec 6, 2024