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GAME VIDEO/ART. A SURVEY

APRIL 4 – JULY 31, 2016
  • EXHIBITION
    • DESCRIPTION
    • INSTITUTIONS
    • CREDITS
    • LEVELS
    • INTERVIEWS
    • TIMELINE
    • CATALOGUE
    • PRESS
  • ARTISTS
  • VISIT
  • EVENTS
  • NEWS
  • VRAL
  • PATREON
  • MILAN MACHINIMA FESTIVAL
  • CONTACT

BLOG

EVENT: HUGO ARCIER (OCTOBER 25—NOVEMBER 07 2024)

October 25, 2024

LIMBUS IV

single channel video (UHD), color, sound,  8’ 27”, 2024, France

created by Hugo Arcier

Limbus by Hugo Arcier is an ongoing machinima series that explores inaccessible spaces within video games such as Rage, Grand Theft Auto V and now Senua’s Saga: Hellblade II through the use of glitches and modding. By positioning the camera in impossible perspectives, such as beneath the ground, Arcier reveals hidden layers of these virtual worlds, transforming glitches from technical errors into aesthetic opportunities. Drawing on the concept of “limbo” as a state of ambiguity and incompleteness, the series presents these digital environments as fragile and transient, exposing the hollowness of the virtual spaces we inhabit. Like its predecessors, Limbus IV invites viewers to reflect on the nature of virtual reality, subverting the conventional structures of video games to offer a philosophical meditation on presence and absence, unrealized potential and shadows of lost data.

Hugo Arcier transcends the conventional boundaries of artistic practice, positioning himself as an “artist in a digital world”. Harnessing the expansive potential of 3D computer graphics, Arcier channels his creative vision into a diverse range of mediums, seamlessly weaving together videos, prints, and sculptures. While his initial foray into the artistic realm was through the realm of special effects for renowned feature filmmakers such as Roman Polanski, Alain Resnais, and Jean-Pierre Jeunet, it is through this trajectory that he cultivated an unparalleled mastery of digital tools, particularly in the realm of 3D graphic imagery. Arcier’s artistic prowess has garnered global acclaim, with his works showcased in prestigious international festivals, including Elektra, Videoformes, and Némo. His creative explorations have further permeated the hallowed walls of Magda Danysz and Plateforme Paris, alongside art venues like the New Museum and the New Media Art Center of Sichuan Fine Arts Institute. Notably, Arcier’s distinctive artistic voice has resonated across the global art landscape, finding a home in revered institutions like Le Cube, Okayama Art Center, and the iconic Palais de Tokyo. He lives and works in Paris.

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Tags Hugo Arcier, Limbus, Hellblade II, glitch, game engine, limbo, series, machinima, VRAL, Season Five

EVENT: MALITZIN CORTÉS (CNDSD) AND IVÁN ABREU (OCTOBER 1 —10 2024)

October 1, 2024

AUTOCONSTRUCCIÓN

digital video (1920 x 1080), color, sound, 13’ 52”, 2024, Mexico

created by Malitzin Cortés (CNDSD) and Iván Abreu

COLL.EO Originally conceived and performed as a live-coded audiovisual concert and real-time video game animation, Autoconstrucción was collaboratively created by Malitzin Cortés (CNDSD) and Iván Abreu. The project, executed through algorithms and unfolding across four distinct chapters, was performed in Mexico City (2022), Madrid (2023), Utrecht (2023), and Shanghai (2023). The segment presented on VRAL features a generated version of episode 2, entitled Floating City - Floating Population. This episode explores the concept of a transient population inhabiting cities, with AI creating hybrid architectural facades that reflect the empty character of many peripheral cities during the day.

Malitzin Cortés (CNDSD) is a renowned musician, live coder, and creative technologist. Her multifaceted work encompasses live coding, live cinema, installation art, virtual reality, creative coding, sound design, experimental music, and sound art. In 2020, she was awarded the Latin American Prize for Virtual Reality “Realmix” for her immersive piece “Hyper_D.” Malitzin is currently a workshop instructor in live coding with functional programming using Tidal Cycles on the educational platform of CMMAS. She has showcased her work at prominent venues and events including the Multimedia Center, Alameda Art Laboratory, Ex-Teresa Arte Actual, Digital Cultural Center, Medialab Prado, Spain Cultural Center, CMMAS, Vorspiel, Spektrum Berlin, Transpiksel, Aural, Transmediale Berlin, ISEA, CYLAND MediaArtLab Saint Petersburg, ADAF, Ars Electronica, Currents, as well as MUTEK in Mexico, Montreal, and Japan. CNDSD’s soundscapes are crafted for experimental environments, characterized by granular landscapes, algorithmic vocal experiments, hypnotic noise improvisations, live coding, and asymmetric patterns, pushing the boundaries of musical and sonic exploration. Cortés lives and works in Mexico City.

Iván Abreu is an esteemed audiovisual artist and creative technologist based in Mexico City. His interdisciplinary practice spans a diverse array of media, including digital graphics, photography, electronic devices, software development, music and sound experimentation, expanded film and video, and industrial design. Abreu's innovative work has garnered numerous accolades and support from prestigious institutions. These include the Prix Ars Electronica (2012, Linz, Austria), the CINTAS Foundation Award in Visual Arts (2011-12, New York/Miami), and the ZKM Production and Research Residence – Center for Art and Media Karlsruhe, Germany (2021). He has also been supported by the National Fund for Culture and the Arts, through the National System of Art Creators (2012-2014, 2017-2019, and 2022-2025, Mexico). Abreu's audiovisual creations have been showcased at prominent international festivals dedicated to sound art, experimental music, and media art. His work has been featured at the International Conference of Live Coding in Madrid, Aural, Transmediale Berlin, MUTEK in Mexico and Montreal, the International Symposium on Electronic Art (ISEA), and the Asia Culture Center in Korea.

WATCH NOW
Tags Iván Abreu, Malitzin Cortés (CNDSD), Autoconstrucción, game engine, Floating City, architecture, simulation, live-coded audiovisual concert, real-time video game animation, algorithms

EVENT: ALICE BUCKNELL (AUGUST 2—15 2024, ONLINE)

August 2, 2024

The Alluvials

digital video (1920 x 1080), color, sound, 38’ 05”, 2023, United States of America

created by Alice Bucknell

The Alluvials is a seven-chapter video work — and video game — that delves into the politics of drought and water scarcity in a near-future Los Angeles. The narrative unfolds through diverse more-than-human perspectives, including the Los Angeles River, wildfire, a 400-year-old sycamore named El Aliso, and the ghost of the city’s famed mountain lion, P-22. Combining history, futurism, and speculative fiction, The Alluvials examines the complex interplay between engineered ecology, disaster capitalism, and nonhuman systems shaping Los Angeles. The story is presented across various media, featuring custom-built game environments, modified versions of the fictional city Los Santos from Rockstar Games’ Grand Theft Auto V, 3D scans of LA captured by drone, AI-generated “hallucinations” merging historical images of the River with future development proposals, and visualizations of GIS and pollution data of the LA River. The project acknowledges Indigenous unique relationships to water, particularly those of the Tongva People of the Greater Los Angeles Basin, emphasizing that nature is an intelligent system and a technology in its own right.

Alice Bucknell is a North American artist and writer based in Los Angeles. Working with game engines and speculative fiction strategies, their work explores interconnections of architecture, ecology, magic, and nonhuman and machine intelligence.In 2021, they founded New Mystics, a digital platform merging magic and technology. In 2022, they organized New Worlds, an experimental event series expanding on emergent worlding practices, held at Somerset House Studios in London. They have presented their work internationally, with recent exhibitions at Ars Electronica with transmediale, Arcade Seoul, the 18th Venice Architecture Biennale, Honor Fraser Gallery in Los Angeles, Gray Area in San Francisco, Basement Roma in Rome, Singapore Art Museum, The Museum of Modern Art in Fort Worth, Texas, Fiber Festival in the Netherlands, and Serpentine in London. Their writing appears often in publications including ArtReview, Flash Art, Frieze, e-flux Architecture, and the Harvard Design Magazine. They are currently faculty at SCI-Arc in Los Angeles and an Associate Lecturer in MA Narrative Environments at University of the Arts London. In 2023, they are a Supercollider SciArt Ambassador in Los Angeles, a resident of Somerset House Studios in London, and a resident at transmediale in Berlin. Bucknell studied Anthropology at the University of Chicago and Critical Practice at the Royal College of Art in London.

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Tags Alice Bucknell, The Alluvials, machinima, Grand Theft Auto V, GTA V, game engine, VRAL, Season Five, ecofeminism

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