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GAME VIDEO/ART. A SURVEY

APRIL 4 – JULY 31, 2016
  • EXHIBITION
    • DESCRIPTION
    • INSTITUTIONS
    • CREDITS
    • LEVELS
    • INTERVIEWS
    • TIMELINE
    • CATALOGUE
    • PRESS
  • ARTISTS
  • VISIT
  • EVENTS
  • NEWS
  • VRAL
  • PATREON
  • MILAN MACHINIMA FESTIVAL
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VIDEO: MARCO DE MUTIIS: VIDEO GAMES & PHOTOGRAPHY: A BRIEF HISTORY

July 21, 2016

FULL VIDEO OF MARCO DE MUTIIS LECTURE ON MAY 27 2016 NOW AVAILABLE

DESCRIPTION: Photo and camera modes have started to appear in more and more video games, allowing players to capture an instant of the game world. Often mimicking some aspect of the camera interface and the act of photographing, games have been attempting to simulate photography, sometimes incorporating it into the mechanics of gameplay. So quite often we find ourselves in front of a screen, looking through a virtual viewfinder, interacting with simulated aperture settings and controlling the amount of depth of field of our in-game image. Playing games we also encounter fictional clients and digital photography teachers rating our safari pictures, telling us how to frame an image, to get closer, or giving us a disappointing C+ because our subject is not facing the camera. In short: there seem to be all sorts of strange simulations, remediations, and mutations of photography appearing within games, questioning what it means to photograph and to play and how the two are interconnected. “VIDEO GAMES AND PHOTOGRAPHY: A BRIEF HISTORY” is an attempt to illustrate the complex relationship and diverse interplay between photography and video games.

THE SPEAKER Marco De Mutiis is an artist and curator with a focus on language, perception and communication. His works deal with the human necessity of expression through the act of coding and decoding system of signs, and the urgency to translate thoughts and feelings into symbols. Exploring that balancing act between an irrational and subconscious need to communicate and the impossibility of pure unmediated expression, he often attempts to unravel the polarisation between signal and noise, sign and meaning. His works have been shown in festivals and museums internationally. As a curator his research lies in the exploration of new forms of photographic practices beyond the camera, mutations and remediations of photography, and new approaches to the way images are created and distributed. Currently, Marco works as digital curator for Fotomuseum Winterthur and research associate at the Lucerne University of Applied Sciences and Arts (Switzerland). De Mutiis lives in Zurich, Switzerland.

marcodemutiis

Tags video, lecture, presentation

EVENT: CATALOGUE PRESENTATION (THURSDAY, JUNE 30 2016, 3.30 PM)

June 29, 2016

 

WHAT: CATALOGUE PRESENTATION

WHEN: THURSDAY JUNE 30, 2016, 3:30 PM

WHERE: SALA DEI 146, OPEN SPACE IULM 6

FREE ADMISSION & OPEN TO THE PUBLIC

DESCRIPTION

Published by Silvana Editoriale, the official catalogue of GAME VIDEO/ART. A SURVEY will be introduced by a panel comprising Andrea Cancellato, (Triennale CEO), Prof. Mario Negri (Rector), Prof. Gianni Canova (Pro Rector), and Matteo Bittanti (co-curator). The book was edited by Matteo Bittanti and Vincenzo Trione and features contributions by Claudio De Albertis, Mario Negri, Vincenzo Trione, Vanni Codeluppi, Anna Luigia De Simone, Stefano Bartezzaghi, Isabelle Arvers, Henry Lowood, and Matteo Bittanti. In addition, the catalogue includes quotes from the artists' interviews produced by the Master's Degree students in Arts, Cultural Heritage, and Markets at IULM. 

The presentation will be followed by a performance by artist Marco Mendeni (Sala dei 146, IULM 6) entitled  r lightTweakSunlight01.


COSA: PRESENTAZIONE CATALOGO

QUANDO: GIOVEDì 30 GIUGNO, ORE 15.30

DOVE: SALA DEI 146, OPEN SPACE IULM 6

INGRESSO LIBERO E APERTO AL PUBBLICO

DESCRIZIONE

Pubblicato da Silvana Editoriale, il catalogo ufficiale di GAME VIDEO/ART. A SURVEY sarà introdotto da un panel formato da Andrea Cancellato (Direttore Generale, Triennale Milano), il Rettore Mario Negri, il Prof. Gianni Canova e Matteo Bittanti. Curato da Matteo Bittanti e Vincenzo Trione, il volume include contributi di Claudio De Albertis, Mario Negri, Vincenzo Trione, Vanni Codeluppi, Anna Luigia De Simone, Stefano Bartezzaghi, Isabelle Arvers, Henry Lowood, Matteo Bittanti, nonché citazioni tratte dalle interviste agli artisti realizzate dagli studenti della Laurea Magistrale in Arte, Patrimoni e Mercati della IULM.

La presentazione sarà seguita da una performance dell'artista Marco Mendeni intitolata r lightTweakSunlight01 della durata di circa 30 minuti, sempre in Sala dei 146.

 

Tags presentation

VIDEO: ROC HERMS: POSTCARDS FROM HOME

May 30, 2016

ON MAY 6 2016, SPANISH ARTIST ROC HERMS VISITED IULM TO DISCUSS HIS PHOTOGRAPHIC PRACTICES IN VIDEO GAMES AND VIRTUAL WORLDS HERE IS THE EDITED VIDEO OF HIS LECTURE. 

The video was produced by IULM Communication. Editing by Matteo Bittanti.

Below is Roc Herm's Study of perspective, a re-enactment of Ai Weiwei's project of the same title within Grand Theft Auto V. Read more on VICE magazine. 

THE SPEAKER

Roc Herms (Spain, 1978) has been taking photographs since 2002. Herms explores the increasing digitalization of the human race and the ongoing relationship between the self and its mediated expressions. In 2008, he won the Editor's Award for Excellence awarded by PHOTO ICON Magazine. Herms’ series Are You Sure You Want To Log Out? was exhibited at the 2014 Noorderlicht Photography Festival: An Ocean of Possibilities. Herms is the author of several books, including Postcards from Home and <Yo> <Yo> <Yo> <Yo> (2007-2015). His most recent work is currently on display at fotomuseum in Winterthur, Switzerland, as part of the ongoing series SITUATIONS_PLAY.

rocherms

 

Tags video, presentation
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PRESENTATION SHOTS: MARCO DE MUTIIS (MAY 27, 2016)

May 28, 2016

Marco De Mutiis talks about the relationships between video games and photography at IULM University on May 27, 2016.

Tags presentation, lecture

VIDEO: OSCAR NODAL: GLITCH AS A NARRATIVE AGENT IN MACHINIMA

May 28, 2016

On May 5 2016, Mexican artist Oscar Nodal visited IULM Milan to discuss the role of glitches in his machinima practice. HERE IS THE EDITED video of his lecture. 

The video was produced by IULM Communication. Editing by Matteo Bittanti.

Nodal's Sleepy Existence (2014) is currently on display in the RECORD section of GAME VIDEO/ART. A SURVEY. 

Born in Juarez, Mexico in 1986, Oscar Nodal is a visual artist who engages with new media technology, synthetic imagery, and simulated environments. As critic Emmanuel Villareal writes, “Nodal's work by moments examines video purely as an electronic technology of signal processing and transmission that shares these properties with other electronic media, notably television. But most of all, portrays video as a medium in its own right by articulating specific media language in a step-by-step construction of a videographic-aesthetic vocabulary, at times, successfully establishing an emergent semiotic system by which video becomes a medium that can be truly distinguished from alternative media.”

oscarnodal

Documentation of a Hacked Nintendo Entertainment System with an Arduino board, Mix with images of gitlches from Super Mario Bros. 3 Glitches are both software and harware.
Tags video, presentation
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