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GAME VIDEO/ART. A SURVEY

APRIL 4 – JULY 31, 2016
  • EXHIBITION
    • DESCRIPTION
    • INSTITUTIONS
    • CREDITS
    • LEVELS
    • INTERVIEWS
    • TIMELINE
    • CATALOGUE
    • PRESS
  • ARTISTS
  • VISIT
  • EVENTS
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  • VRAL
  • PATREON
  • MILAN MACHINIMA FESTIVAL
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EVENT: THOMAS HAWRANKE AND LASSE SCHERFFIG (JANUARY 6-19 2023, ONLINE)

January 6, 2023

COLOSSAL CAVE ADVENTURE – THE MOVIE

Digital video (1024 x 1024), sound, color, 55’ 33” 2022, Germany  

Created by Thomas Hawranke and Lasse Scherffig

January 6 - 19 2023

Introduced by Matteo Bittanti

vral.org

 

An adaptation sui generis of an early text-based adventure games, Colossal Cave Adventure - The Movie remediates the program developed by Will Crowther in 1976 based on the architecture of the Mammoth Cave complex in Kentucky. The original game used text to describe the environment whereas the animated film uses AI-generated visuals. Every eight seconds, the AI system receives a new textual description, taken from Colossal Cave Adventure’s source code, comprising 379 inputs ranging from narrative descriptions of nature to jargon from the vocabulary of speleologists to single words meaning an object, a compass direction, or an exclamation. The camera constantly moves downwards, digging through geological layers and exposing new cave spaces again and again.

Born in 1977 in Bergisch Gladbach, Germany, Thomas Hawranke is a media artist and researcher whose practice investigates the influence of technology on society and the impact of computational logic onto human-animal-machine relationships. In his eclectic interventions, Hawranke operates at the intersection of performance and video art: a central concern of his is bringing to the surface the ideologies that inform everyday life. Hawranke graduated in Media Art at the Academy of Media Arts Cologne and received a PhD from the Bauhaus-University in Weimar, Germany, with a dissertation on the modification of video games, also known as modding, as a method for artistic research. Since 2005, he has been a member of susigames, an independent art label founded in 2003 that investigates alternative gaming’s approaches, and he is the co-founder of the Paidia Institute in Cologne. His works have been presented at several exhibitions and festivals, including the zkm_gameplay in Karlsruhe and the RENCONTRES INTERNATIONALES PARIS/BERLIN. Hawranke lives and works in Cologne, Germany.

Lasse Scherffig is an artist and scientist with a background in cognitive science/machine learning and computer science. Scherffig is interested in the relationship of humans, machines, and society; cybernetics and the technological infrastructures of communication and control; and the cultures and aesthetics of computation and interaction. His work oscillates between computer science and experimental artistic practices, engineering and amateur/DIY methods, science and humanities. A professor of Interaction Design at Köln International School of Design, he previously served as the Department Chair of Art and Technology at San Francisco Art Institute, where he taught as assistant professor. Scherffig co-founded the artist group Paidia Institute and off topic, magazine for media art. His art projects have been shown at numerous exhibitions. Lasse holds a doctoral degree in Experimental Computer Science from KHM, Academy of Media Arts Cologne.

WATCH NOW

Tags Thomas Hawranke, Lasse Scherffig, AI, artificial intelligence, colossal cave adventure, procedural

EVENT: THOMAS HAWRANKE (JULY 3 - JULY 16 2020)

July 3, 2020

SHADOWS:ULTRA

Digital video, color, sound, 9’ 30”, 2019

July 3 - July 16 2020

VRAL

Introduced by Luca Miranda

Shadows:ULTRA shows overlapping animal shadows within the Dunia game engine, a software fork of CryEngine designed by Kirmaan Aboobaker while working at Crytek. Thomas Hawranke filmed the individual images from the monitor with a Kodak Tri-X 7266 eight millimeter camera, and subsequently exposed, cut, and again digitized the film material. The limited resolution of the shadow maps within the game engine is negated by the grain of the film material. The soundtrack was created by assembling various field recordings created in the 1930s by Ludwig Koch, a musician and animal voice collector.

Born in 1977 in Bergisch Gladbach, Germany, Thomas Hawranke is a media artist and researcher whose practice investigates the influence of technology on society and the impact of computational logic onto human relationships. In his eclectic interventions, Hawranke operates at the intersection of performance and video art: a central concern in his practice is bringing to the surface the ideologies that inform everyday life. Hawranke graduated in Media Art at the Academy of Media Arts Cologne and is currently finishing his practice-based PhD at the Bauhaus-University in Weimar, Germany, with a dissertation on the modification of video games, also known as modding, as a method for artistic research. Since 2005, he has been a member of Susigames, an independent art label founded in 2003 that investigates alternative gaming’s approaches, and he is the co-founder of the Paidia Institute in Cologne. His works have been presented at several exhibitions and festivals, including the Next Level Festival in Essen and the Weltkunstzimmer in Düsseldorf. Hawranke lives and works in Cologne, Germany.

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Tags VRAL, Thomas Hawranke, machinima

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