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GAME VIDEO/ART. A SURVEY

APRIL 4 – JULY 31, 2016
  • EXHIBITION
    • DESCRIPTION
    • INSTITUTIONS
    • CREDITS
    • LEVELS
    • INTERVIEWS
    • TIMELINE
    • CATALOGUE
    • PRESS
  • ARTISTS
  • VISIT
  • EVENTS
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  • VRAL
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  • MILAN MACHINIMA FESTIVAL
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EVENT: ISABELLE ARVERS (NOVEMBER 22—DECEMBER 5 2024, ONLINE)

November 22, 2024

Liquid Forest

machinima, color, sound (soundtrack: Gaël Manangou, Congo), 8’ 37”, 2023/2024, France/Congo

created by Isabelle Arvers

Does the white man really not know that if he destroys the forest, the rain will stop? And that if the rain stops, he won’t have anything to eat or drink?” This question, posed by Yanomami activist and philosopher David Kopenawa in La chute du ciel, strikes at the heart of today’s ecological crisis. Scientist Antonio Donato Nobre, in his 2010 TEDxAmazonia talk, deepens this understanding of interconnectedness by describing how each tree “sweats,” releasing over 1,000 liters of water into the atmosphere daily—an essential part of what he calls vertical rivers. Without forests, these rivers vanish, and with them, water itself. This crisis is not confined to the Amazon. In West Africa and Madagascar, iconic baobabs — known for their spongy wood that acts as natural cisterns, storing water critical to local communities — have been dying at alarming rates over the past decade. Liquid Forest immerses viewers in these vertical rivers, offering a journey through baobabs and corals that dissolves binaries and unveils fluid, interconnected realities. The work invites audiences to inhabit a universe where everything is interlinked, delivering a sensory experience that highlights the fragile equilibrium of ecosystems and the pressing need to protect them.

Isabelle Arvers is a French artist, curator, and scholar whose pioneering work at the intersection of art and video games has shaped new media practices for over two decades. She holds a Ph.D. in Art & Games Decolonization, and her research focuses on the artistic, ethical, and critical implications of digital gaming. Arvers is widely recognized for her exploration of video games as a medium for artistic expression, particularly through machinima, which transforms video games into creative tools. As a curator, she has organized numerous exhibitions and festivals worldwide, from Playtime at Villette Numérique in Paris to Jibambe na Tec in Nairobi, and her work is deeply embedded in decolonial, feminist, and queer approaches to gaming culture. Arvers’s projects also focus on challenging borders – both digital and geographical – through initiatives like the antiAtlas of Borders exhibitions. In addition to her curatorial practice, Arvers’s activism and research have led her to collaborate with artists globally, particularly in non-Western countries. Her Art and Games World Tour sought to amplify the voices of marginalized game creators and explore how video games can serve as tools for resistance and alternative storytelling. Her association, Kareron, continues to produce projects related to cyber feminism and alternative media, including TRANS//BORDER, a tribute to Nathalie Magnan. Arvers has also contributed critical essays to a range of publications and curated workshops on machinima and game art to democratize these practices.

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Tags Isabelle Arvers, Gaël Manangou, game video art, machinima, VRAL, EXHIBITION, decolonization, environment

EVENT: SEBASTIAN SCHMIEG (JUNE 24 - JULY 7 2022, ONLINE)

June 23, 2022

Lights will guide you home

digital video/machinima (1920 x 1080), color, sound, 10’ 17”, 2022, Germany

Created by Sebastian Schmieg

On Twitch and YouTube, gamers stream how they fly over a digital copy of our world using flight simulators — some curious, others dutiful, and quite a few in the service of virtual airlines following official flight schedules. During their flights, they are often guided by other gamers who participate as air traffic controllers. Sebastian Schmieg regularly watches both pilots and air traffic controllers and collects and archives their virtual work. In the winter of 2020, Schmieg exhibited a collection of video clips showing gamers configuring their aircrafts in their virtual cockpits. In a new iteration of his work, titled Lights will guide you home, they drive to the runway, accelerate and take off, soaring into the skies of Microsoft Flight Simulator.

Sebastian Schmieg investigates the algorithmic circulation of images, texts, and bodies. He creates playful interventions that penetrate the shiny surfaces of our networked society and explore the realities that lie behind them. Specifically, Schmieg focuses on labor, algorithmic management, and artificial intelligence. He works in a wide range of media including video, website, installation, artist book, custom software, lecture performance, and delivery service. Schmieg’s work has been exhibited internationally at The Photographers’ Gallery London, MdbK Leipzig, HeK Basel, and Chronus Art Center Shanghai. He lives and works in Berlin and Dresden.

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Tags Sebastian Schmieg, Microsoft Flight Simulator, machinima, EXHIBITION, VRAL, live straming, Twitch

EVENT: RICARDO MIRANDA ZÚÑIGA (FEBRUARY 18 - MARCH 3 2022, ONLINE)

February 18, 2022

Fintech for the Precariat

digital video (3840 x 2160), color, sound, 11’ 37”, 2017, United States

video documentation of an immersive world application

Created by Ricardo Miranda Zúñiga, 2021

February 18 - March 3 2022

Introduced by Matteo Bittanti

vral.org

FinTech for the Precariat is an immersive urban environment populated by Greed, Lust, Gluttony, Envy, gig workers and twelve voices from New York City’s financial spectrum. As the user wanders around this environment, she stumbles upon its inhabitants — from financial brokers to recent college grads to computer programmers and cultural workers —, gaining an understanding of their financial perspectives. It has been projected that the 2020s will be the decade of the “FinTech Revolution”. This marketing hyperbole is on the heels of many such revolutions sold on the broken promises of democratization and prosperity for all. FinTech for the Precariat asks a simple question: Who are the winners and losers in this “game”?

Ricardo Miranda Zúñiga is a new media artist. He approaches art as a social practice that seeks to establish dialogue in public spaces. Zúñiga received a B.A. in Practice of Arts and English Literature at University at California, Berkeley, and later an M.A. in Fine Arts a from Carnegie Mellon University. Born in San Francisco in the early Seventies in a family of immigrants from Nicaragua, Zúñiga’s practice explores such themes as immigration, discrimination, gentrification, globalization, and commodification. His works have been exhibited internationally, often behind the contexts of art galleries and museums.

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Tags VRAL, EXHIBITION, GAME ART, machinima, immersive world, virtual world, DOCUMENTATION

EVENT: CHLOÉ DESMOINEAUX (NOVEMBER 26 - DECEMBER 9 2021, ONLINE)

November 26, 2021

LIPSTRIKE

live recording of online performance

digital video (1280 x 720), sound, color, 10’, 2021 [2016], France

Created by Chloé Desmoineaux

vral.org


Originally created in 2016, Lipstrike is an online performance in Counter-Strike that uses an unusual device as a weapon: a lipstick. Each time the artist applies cosmetics on her lips, her gun unleashes a torrent of bullets. She broadcast her performances on Twitch, receiving thousands of snarky comments by angry gamers, which were eventually collected and published in a limited edition booklet. Five years later, the artist updated the original iteration for VRAL. One question remains: has anything changed since #Gamergate?

Interested in tactical media, hacking culture, and cyberfeminism, Chloé Desmoineaux creates media experiments through performances, installations and hijacked video games. She is especially concerned about the place given to women as well as dissident and “minority” people in the video game industry and she tries to create spaces of visibility and reflection to discuss these issues. She is a member of the Freesson collective which focuses on supporting creative practices, electronic music and organizing events and workshops around digital art and culture. Co-organizer of the Art Games Demos (2017-2919) initiative with Isabelle Arvers, Desmoineaux has curated several exhibitions about the culture, aesthetics and ideology of gaming in the past decade. Her work has been exhibited internationally. She led several workshops on alternative controllers, glitch, interactive animations, and video games. Desmoineaux lives and works in Marseille.

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Tags CHLOÉ DESMOINEAUX, VRAL, EXHIBITION, Performance, COUNTER-STRIKE, GAME ART, FISRT-PERSON SHOOTER, FPS, LIPSTRIKE

EVENT: KENT SHEELY (JULY 9 - JULY 22 2021, ONLINE)

July 9, 2021

Kent Sheely

Ice Cream President

digital video, black and white, sound, 06’ 37” (United States)

July 9 - July 22 2021

Introduced by Matteo Bittanti

vral.org

Fifteen years after its first appearance, Hitman: Blood Money’s disarming yet lethal ice cream truck returns in this bleak machinima that focuses on a much bigger tragedy. What happens when the video game imaginary breaks the fourth wall and enters the so-called “reality”? You may get two scoops of Ice Cream President.

Kent Sheely (b. 1984, United States) is a new media artist based in Los Angeles. His work draws both inspiration and foundation from the aesthetics and culture of video games, examining the relationships between real and imagined worlds. Much of his work centers around the translation and transmediation of symbols, concepts, and expectations from game space to the real world and vice versa, forming new bridges between simulation and lived reality.

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Tags kent sheely, VRAL, EXHIBITION, SHOW, HITMAN: BLOOD MONEY

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