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GAME VIDEO/ART. A SURVEY

APRIL 4 – JULY 31, 2016
  • EXHIBITION
    • DESCRIPTION
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EVENT: MARCO MENDENI'S r_light_Sunlight (JUNE 30, 2016, 5 PM)

June 29, 2016

TITLE: r lightTweakSunlight01

ARTIST: MARCO MENDENI

DATE & TIME: JUNE 30, 2016 AT 5 PM

LOCATION: SALA DEI 146, OPEN SPACE IULM 6

FREE ENTRY AND OPEN TO THE PUBLIC

DESCRIPTION

Marco Mendeni's performance r_light_Sunlight continues the artist's investigation into the world of simulations that began in 2005 with r lightTweakSunlight01. Specifically designed for GAME VIDEO/ART. A SURVEY, the performance investigates the gray area between abstraction and representation. By manipulating and modifying a game engine, images are created and altered in real-time and by improperly tweaking algorithms that affect the images' appearance, a flux of sounds and visuals are generated. This performance is a meditation on the ongoing shift toward a new simulation regime, a total simulation. The duration of the performance in approximately 30 minutes. 

THE ARTIST

Marco Mendeni (b. 1979, Brescia, Italy) explores new realities and situations engendered by technology. Specifically, he uses video games as an expressive medium to investigate the relation between the real and the digital, simulation and dissimulation. Mendeni’s work is informed by such binaries as virtuality vs. materiality, presence vs. absence, tradition vs. innovation. Videogame worlds, in their virtual reality, lose their artificial character as playable simulations to become a space for exploration and experimentation. Mendeni approaches video games as unsubstantial constructions and turns them into material objects. This apparent paradox creates new meanings and situations. Mendeni lives and works in Berlin.

Marco Mendeni's r_lightTweakSunlight01 is currently on display in the GLITCH level of GAME VIDEO/ART. A SURVEY.

Read an interview with Marco Mendeni


TITOLO: r lightTweakSunlight01

ARTISTA: MARCO MENDENI

DATA & ORA: 30 GIUGNO 2016, ORE 17:00

LUOGO: SALA DEI 146, OPEN SPACE IULM 6

INGRESSO LIBERO E APERTO AL PUBBLICO

DESCRIZIONE

La performance è stata pensata appositamente per il progetto GAME VIDEO/ART. A SURVEY ed esplora e approfondisce partendo dal progetto iniziato nel 2015 con r lightTweakSunlight01, il confine tra astrazione e rappresentazione. L’idea è quella di trasmettere attraverso intrecci invisibili e manipolazioni del motore grafico, immagini composite elaborate/modificate in real-time. Attraverso l’uso improprio di algoritmi che modificano le immagini, i suoni e le sequenze di visioni contemplative generate da un software, il lavoro vuole stimolare lo spettatore ad una riflessione sulla migrazione in atto verso le simulazioni o meglio la simulazione del “tutto”. La durata della performance è di 30 minuti. 

L'ARTISTA

Nato a Brescia nel 1979, Marco Mendeni esplora creativamente le realtà generate dalla tecnologia. Nello specifico, Mendeni utilizza i videogiochi come medium espressivo per investigare la relazione tra il reale e il digitale, simulazione e dissimulazione. La sua pratica è incentrata sull'articolazione di coppie binarie come virtualità vs. materialità, presenza vs. assenza, tradizione vs. innovazione. I mondi videoludici - fatti di realtà virtuale - perdono il carattere artificiale di simulazioni giocabili per diventare spazi di sperimentazione. Mendeni trasforma costrutti intangibili e scevri di sostanza - i videogiochi - in oggetti concreti. Questa pratica apparentemente paradossale genera nuovi significati e situazioni. Mendeni vive e lavora a Berlino.

L'opera di Marco Mendeni r_lightTweakSunlight01 è visibile nel livello GLITCH di GAME VIDEO/ART. A SURVEY.

Leggete un'intervista a Marco Mendeni

Tags performance
← INTERVIEW: LAWRENCE LEKEVENT: CATALOGUE PRESENTATION (THURSDAY, JUNE 30 2016, 3.30 PM) →

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