• DESCRIPTION
    • INSTITUTIONS
    • CREDITS
    • LEVELS
    • INTERVIEWS
    • TIMELINE
    • CATALOGUE
    • PRESS
  • ARTISTS
  • VISIT
  • EVENTS
  • NEWS
  • VRAL
  • PATREON
  • MILAN MACHINIMA FESTIVAL
  • CONTACT
Menu

GAME VIDEO/ART. A SURVEY

APRIL 4 – JULY 31, 2016
  • EXHIBITION
    • DESCRIPTION
    • INSTITUTIONS
    • CREDITS
    • LEVELS
    • INTERVIEWS
    • TIMELINE
    • CATALOGUE
    • PRESS
  • ARTISTS
  • VISIT
  • EVENTS
  • NEWS
  • VRAL
  • PATREON
  • MILAN MACHINIMA FESTIVAL
  • CONTACT

BLOG

GAME: TRIENNALE GAME COLLECTION NOW AVAILABLE

June 24, 2016

Triennale Game Collection is a virtual exhibition of video games created for the XXI Triennale International Exhibition by five of the world's most renowned independent game designers, showcasing these artists' experimental approach to interactivity. 

The five featured artists are: Mario von Rickenbach & Christian Etter (Dreii, Plug & Play), Tale of Tales (Luxuria Superbia), Cardboard Computer (Kentucky Route Zero), Pol Clarissou (Orchids to Dusk), and Katie Rose Pipkin (Mirror Lake).

Each week for five weeks a new game will be available in the collection. These games are self-contained takes at interactive narrative, puzzles, and exploration.

The Collection is curated by Italian game designer Pietro Righi Riva and the virtual space in which the exhibition takes place is produced by Italian game studio Santa Ragione, makers of the indie hit FOTONICA.


[Week 1] Il Filo Conduttore by Mario von Rickenbach & Christian Etter (Switzerland), is a small story about about a cord, which hangs down from the top, overlooking a handful of delicately arranged objects.

[Week 2] L.O.C.K. by Auriea Harvey & Michaël Samyn (Tale of Tales, Belgium) is a small exploration of the universe, as previously imagined: based on cosmologies which place the Earth, and thus humans, at the center of the universe, Lock shifts between a simple diagram and a fascinating machine.

[Week 3] Neighbor by Jake Elliott, Tamas Kemenczy & Ben Babbitt (Cardboard Computer, USA) is the story of a wordless friendship that evolves over time, set in a small underground domicile and the patch of desert above it.

[Week 4] A Glass Room by Pol Clarissou (France) showcases pictures and animated sequences from Pol Clarissou’s own life. The flickering photographs projected on virtual walls create a narrative that evolves as the player manipulates the device.

[Week 5] The Worm Room by Katie Rose Pipkin (USA) is a first-person exploration game which exists as a series of endless glass greenhouses that the player may wander through for the same reasons one visits a physical botanical garden; to walk, to take in beauty, to learn.

Triennale Game Collection can be downloaded here (iOS) and here (Android). 

 

← INTERVIEW: MARCO MENDENIEVENT: ARTCADE: THE PLAYFUL CITY (JUNE 27 - JULY 3 2016) →

Latest POSTS

Featured
Jun 6, 2025
EVENT: POYUAN JUAN (JUNE 6—19 2025)
Jun 6, 2025
Jun 6, 2025
May 23, 2025
EVENT: OLEKSANDR HOISAN (MAY 23—JUNE 5 2025)
May 23, 2025
May 23, 2025
May 9, 2025
EVENT: FIRAS SHEHADEH (MAY 9—22 2025, ONLINE)
May 9, 2025
May 9, 2025
Apr 25, 2025
EVENT: DOUGLAS DIXON-BARKER (APRIL 25—MAY 8 2025, ONLINE)
Apr 25, 2025
Apr 25, 2025
Feb 20, 2025
EVENT: HOU LAM TSUI (FEBRUARY 14—27 2025)
Feb 20, 2025
Feb 20, 2025
Jan 31, 2025
EVENT: NATALIE MAXIMOVA (JANUARY 31—FEBRUARY 13 2025)
Jan 31, 2025
Jan 31, 2025
Jan 17, 2025
EVENT: HARRISON WADE REISHMAN (JANUARY 17—30 2025, ONLINE)
Jan 17, 2025
Jan 17, 2025
Jan 3, 2025
EVENT: ANDY HUGHES (JANUARY 3—16 2025, ONLINE)
Jan 3, 2025
Jan 3, 2025
Dec 20, 2024
EVENT: GLORIA LÓPEZ CLERIES AND SIVE HAMILTON HELLE (DECEMBER 20 2024—JANUARY 2 2025)
Dec 20, 2024
Dec 20, 2024
Dec 6, 2024
EVENT: EDWIN LO (DECEMBER 6—19 2024, ONLINE)
Dec 6, 2024
Dec 6, 2024