MILTOS MANETAS INTERVIEW

APROPOS OF ART AFTER VIDEOGAMES IS A SEVEN-PART INTERVIEW PRODUCED BY GREEK ARTIST MILTOS MANETAS SPECIFICALLY FOR GAME VIDEO/ART. A SURVEY.

An edited version of this video is on display in the interview section of GAME VIDEO/ART. A SURVEY featuring conversations with several other artists.

Parts 1 and 2 are available below:

Here's an excerpt:

When did you start using video games to make art?

Miltos Manetas: "It was in New York in 1995, a friend of mine Matthew Antecho that I was visiting, had a video game and was actually a computer game, It was called HORNET F/A -18, I think, for Apple computer. He was playing at it, so I said “Can I play? Can I try?”, he said “yes Naturally”. I started playing with this Hornet F/A 18, it was a little airplane, you could fly with it, it was an airplane simulator. I got bored, but just a second before I lost my attention, I noticed, if you would bring this airplane on the water instead of going down, as it should, it started running on the water.. “Wow!” I thought, “That’s interesting”. “No,” Matthew said, “It’s just a bug, a computer bug”. I said “Yes, that’s interesting, can I borrow the game please?” I did not borrow it to play with it, I borrowed to film it, I filmed it directly from the screen, right? From the computer screen and that’s how I made my first artwork from video games, Miracle. There was an exhibition I was invited to, “Joint Ventures” by Nicolas Bourriaud at The Basilico Gallery in New York, and they exhibited it there next to a painting on a little television screen as a friend of the painting. that’s how machinima started, I was told later." (Miltos Manetas)

LINK: MILTOS MANETAS