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GAME VIDEO/ART. A SURVEY

APRIL 4 – JULY 31, 2016
  • EXHIBITION
    • DESCRIPTION
    • INSTITUTIONS
    • CREDITS
    • LEVELS
    • INTERVIEWS
    • TIMELINE
    • CATALOGUE
    • PRESS
  • ARTISTS
  • VISIT
  • EVENTS
  • NEWS
  • VRAL
  • PATREON
  • MILAN MACHINIMA FESTIVAL
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BLOG

EVENT: CALUM RODGER (JANUARY 20 - FEBRUARY 09 2023, ONLINE)

January 20, 2023

ROCK, STAR, NORTH

Digital video (1920 x 1080), color, sound, 23’ 05”, 2016-2022, Scotland

Created by Calum Rodger

In 2016, inspired by Basho, William Wordsworth and Nan Shepherd, Glasgow-based poet Calum Rodger undertook a poetic odyssey inside San Andreas, Grand Theft Auto V’s hyperreal replica of California. In 2017, he chronicled his journey in a 20-minute performance poem titled Rock, Star, North, which premiered at the Scottish Storytelling Centre in Edinburgh in May of that year. In 2021, the poem achieved its final form: a machinipoem, composed entirely of footage from the game, alongside an all-new reading and updated text, which we are now presenting as part of VRAL S03.

Calum Rodger is a Glasgow-based poet working in print, performance and digital forms. He was Scottish National Slam Champion 2019 and holds a Doctorate in Scottish Literature from the University of Glasgow. In the last few years, he has worked extensively at the intersection of poetry and gaming.

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Tags Calum Rodger, VRAL, Grand Theft Auto V, travelogue, poetry

EVENT: THOMAS HAWRANKE AND LASSE SCHERFFIG (JANUARY 6-19 2023, ONLINE)

January 6, 2023

COLOSSAL CAVE ADVENTURE – THE MOVIE

Digital video (1024 x 1024), sound, color, 55’ 33” 2022, Germany  

Created by Thomas Hawranke and Lasse Scherffig

January 6 - 19 2023

Introduced by Matteo Bittanti

vral.org

 

An adaptation sui generis of an early text-based adventure games, Colossal Cave Adventure - The Movie remediates the program developed by Will Crowther in 1976 based on the architecture of the Mammoth Cave complex in Kentucky. The original game used text to describe the environment whereas the animated film uses AI-generated visuals. Every eight seconds, the AI system receives a new textual description, taken from Colossal Cave Adventure’s source code, comprising 379 inputs ranging from narrative descriptions of nature to jargon from the vocabulary of speleologists to single words meaning an object, a compass direction, or an exclamation. The camera constantly moves downwards, digging through geological layers and exposing new cave spaces again and again.

Born in 1977 in Bergisch Gladbach, Germany, Thomas Hawranke is a media artist and researcher whose practice investigates the influence of technology on society and the impact of computational logic onto human-animal-machine relationships. In his eclectic interventions, Hawranke operates at the intersection of performance and video art: a central concern of his is bringing to the surface the ideologies that inform everyday life. Hawranke graduated in Media Art at the Academy of Media Arts Cologne and received a PhD from the Bauhaus-University in Weimar, Germany, with a dissertation on the modification of video games, also known as modding, as a method for artistic research. Since 2005, he has been a member of susigames, an independent art label founded in 2003 that investigates alternative gaming’s approaches, and he is the co-founder of the Paidia Institute in Cologne. His works have been presented at several exhibitions and festivals, including the zkm_gameplay in Karlsruhe and the RENCONTRES INTERNATIONALES PARIS/BERLIN. Hawranke lives and works in Cologne, Germany.

Lasse Scherffig is an artist and scientist with a background in cognitive science/machine learning and computer science. Scherffig is interested in the relationship of humans, machines, and society; cybernetics and the technological infrastructures of communication and control; and the cultures and aesthetics of computation and interaction. His work oscillates between computer science and experimental artistic practices, engineering and amateur/DIY methods, science and humanities. A professor of Interaction Design at Köln International School of Design, he previously served as the Department Chair of Art and Technology at San Francisco Art Institute, where he taught as assistant professor. Scherffig co-founded the artist group Paidia Institute and off topic, magazine for media art. His art projects have been shown at numerous exhibitions. Lasse holds a doctoral degree in Experimental Computer Science from KHM, Academy of Media Arts Cologne.

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Tags Thomas Hawranke, Lasse Scherffig, AI, artificial intelligence, colossal cave adventure, procedural

EVENT: JORDY VEENSTRA (DECEMBER 19 2022 - JANUARY 5 2023, ONLINE)

December 19, 2022

AR3NA

digital video/machinima (2048x858), color, sound, 35’ (original), 2022, The Netherlands

Created by Jordy Veenstra, 2022

AR3NA is a visual study of Quake III Arena; its environments and its textures. It is also a complex work of media anthropology: a deeper critical look at more than two-hundred maps in which millions of battles have been fought since 1999. With a production time frame and a duration exceeding those of most experimental machinima, Veenstra’s AR3NA is a meta-commentary on video game play, architecture, space and places.

Jordy Veenstra is a video editor, motion graphics designer, 2D animator, and experimental filmmaker based in Amsterdam, the Netherlands. In his practice, Veenstra connects art and narrative with technology and software through the medium of experimental film. His work examines often overlooked social and artistic concerns. His works have been exhibited during the 2020 and 2022 editions of the Milan Machinima Festival and the equally astounding Regression Trilogy was featured as a show on VRAL in 2020.

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Tags Jordy Veenstra, Quake III Arena, first person shooter, architecture, machinima, VRAL, Long feature

EVENT: KAMILIA KARD (DECEMBER 2 - 18 2022, ONLINE)

December 5, 2022

TOXIC GARDEN - DANCE DANCE DANCE

recording of live performance inside Roblox on December 9 2022, color, sound, 9’ 59”, Italy

created by Kamilia Kard

introduced by Gemma Fantacci

Toxic Garden - DANCE DANCE DANCE is an online participatory performance created within Toxic Garden, a unique map designed by the artist for Roblox (Roblox Corporation, 2006) in which participants can perform a common dance by donning custom skins that change randomly. A visual commentary on toxic human behaviors, DANCE DANCE DANCE is inspired by the defense mechanisms of poisonous plants. Its development took place during the residency at Lavanderia a Vapore and it involved dancers who contributed in the creation of the choreography. Designed and developed by Kamilia Kard, aka KKlovesU4E. Music of the Performance by Raffaella Bresciani. Sound design of Toxic Garden’s map by Cristina Katja Angeloro.

Kamilia Kard is an artist and scholar based in Milan. Her research explores how hyper-connectivity and new forms of online communication have modified and influenced the perception of the human body, as well as our gestures, feelings and emotions. Her practice spans from digital paintings to websites, from video installations to 3D printed sculptures, from interactive virtual environments and video games to AR facial filters. Her work has been exhibited internationally in museums, galleries, public spaces and online venues. Highlights include: A.dition Gallery, South Korea (2022), Careof, Milan (2021); Marséll, Milan (2021); Museo Pino Pascali, Polignano a Mare (2021); Milan Machinima Festival (2021); Galerie Odile Ouizeman, Paris (2020); Sorbonne Nouvelle, Paris (2020); Dimora Artica, Milan (2020); Olomouc Museum of Art (2020); Metronom, Modena (2018, 2019 and 2020); EP7, Paris (2019); Victoria and Albert Museum, London (2018); iMAL, Brussels (2018); Digitalive @ REF, Rome (2018); Fotomuseum Winterthur, Switzerland (2017); Triennale di Milano (2017); Centro Cultural São Paulo (2017); La Quadriennale di Roma (2016); Ludwig Museum, Budapest (2015); Hypersalon, Miami (2015); The Wrong Biennial, online (2014); Museo del Novecento, Milan (2013). She is the author of Arte e Social Media. Generatori di sentimenti (Postmedia Books 2022) and the editor of Alpha Plus. An Anthology of Digital Art (Editorial Vortex 2017). She often lectures about her artistic practice and research. She has a Ph.D in Digital Humanities (University of Genova), and she teaches Multimedia Communication and Aesthetics of New Media at Accademia di Brera in Milan, Italy.

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Tags kamilia kard, machinima, performance, Roblox, dance, music

EVENT: STEVEN COTTINGHAM (NOVEMBER 18 - DECEMBER 1 2022, ONLINE)

November 18, 2022

Chain-link

single-channel HD video (1920 x 1080, MPEG-4 AAC, H.264) comprising machinima, 3D animation, and found footage with sound, 90’ 1”, 2022, Canada

Created by Steven Cottingham

WORLD PREMIERE

Bruce Sterling famously stated that the future is “old men, in cities, afraid of the sky”. In Steven Cottingham’s cyberpunk masterpiece filmed with/in an unrecognizable Grand Theft Auto V, Chain-link, the future is even more nightmarish: pervasive surveillance, carceral capitalism, and techno-feudalism.

Steven Cottingham is an artist based in Vancouver. His work concerns the politics of visualization. Recent exhibitions include Natalia Hug Galerie (Cologne, 2022), Artists Space (New York, 2022), The Polygon Gallery (North Vancouver, 2021), and Catriona Jeffries (Vancouver, 2021). From 2018 to 2021, Cottingham co-edited the art theory periodical QOQQOON, and in 2021–2022 he participated in the Whitney Independent Study Program. Chain–link (2022) is his first feature film.

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Tags Steven Cottingham, Chain-link, Grand Theft Auto V, machinima, film, cyberpunk, sci-fi, carceral capitalism, surveillance capitalism, meat farm
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