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GAME VIDEO/ART. A SURVEY

APRIL 4 – JULY 31, 2016
  • EXHIBITION
    • DESCRIPTION
    • INSTITUTIONS
    • CREDITS
    • LEVELS
    • INTERVIEWS
    • TIMELINE
    • CATALOGUE
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  • ARTISTS
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EVENT: THE COOL COUPLE (SEPTEMBER 3 - SEPTEMBER 16 2021, ONLINE)

September 3, 2021

FLYIN' HIGH

digital video (3840 × 2160), color, sound, 59’ 21”, 2021 (Italy)

Created by The Cool Couple

September 3 - 16 2021

Introduced by Matteo Bittanti

vral.org

 

What is the relationship between aviation and computation, technology and the environment? Experience the inner contradictions of the modern age – in which your favorite technological marvel is an agent of environmental destruction – through a simulated flight in the virtual skies. Hosted on Microsoft’s Azure “cloud” infrastructure, this journey illustrates the true consequences of unbridled technological “progress”.

The Cool Couple – often shortened TCC – is an artist duo based in Milan, Italy, established in 2012 by Niccolò Benetton (1986) and Simone Santilli (1987). Their multidisciplinary practice investigates the friction points generated daily by the interaction between people and images. The Cool Couple combines artistic research with teaching: they are lecturers at NABA in Milan and Course Leaders of the BA in Visual Arts at MADE Program.

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Tags The Cool Couple, VRAL, exhibition, machinima, simulation, Niccolo Benetton, Simone Santilli

EVENT: THEO TRIANTAFYLLIDIS (JULY 23 - AUGUST 5 2021, ONLINE)

July 23, 2021

RADICALIZATION PIPELINE

Digital video (1920 x 1080), color, sound, 15’ 01”, 2021 (Greece)

Created by Theo Triantafyllidis

July 23 - August 5 2021

Introduced by Matteo Bittanti

vral.org

You may disagree about the root causes, but the diagnosis is crystal clear: reality has imploded. The symptoms are everywhere. Video game fantasies, themes, characters, and narratives – which used to be confined to the imaginary – now shape our everyday life. In a world where meme presidents plan insurrections, global corporations are actively destroying the planet, social media are a toxic cesspool, a new kind of superstition – conspiracy theories, lore, false narratives – has become the dominant epistemological currency. In this uncertain, hyper violent, and chaotic scenario – complicated by metacrises, climate catastrophe, and ongoing pandemics – artists have been among the few to clearly identify the culprits and to imagine possible alternatives. In his latest work, Radicalization Pipeline, Greek artist Theo Triantafyllidis simulates the perpetual clash of two endless hordes fighting to death with large melee weapons. A wide range of characters – from citizen militias to fantastical creatures, from street protesters to hooligans – kill each other tirelessly. There’s no resolution. There’s no closure. Just mutual destruction. This is the Game over age. We now live in the world that video games made.

Theo Triantafyllidis (b. 1988, Athens, Greece) is an artist who builds virtual spaces and interfaces for the human body to inhabit them. He creates expansive worlds and complex systems where the virtual and the physical merge in uncanny, absurd and poetic ways. These are often manifested as performances, virtual and augmented reality experiences, games and interactive installations. He uses awkward interactions and precarious physics, to invite the audience to embody, engage with and challenge these other realities. Through the lens of monster theory, he investigates themes of isolation, sexuality and violence in their visceral extremities. He offers computational humor and AI improvisation as a response to the tech industry’s agenda. He tries to give back to the online and gaming communities that he considers both the inspiration and context for his work by remaining an active participant and contributor. He holds an MFA from UCLA, Design Media Arts and a Diploma of Architecture from the National Technical University of Athens. He has shown work in museums, including the Hammer Museum in LA and NRW Forum in Dusseldorf, DE and various galleries such as Meredith Rosen Gallery, the Breeder, Eduardo Secci and Transfer. He was part of Sundance New Frontier 2020, Hyper Pavilion in the 2017 Venice Biennale and the 2018 Athens Biennale: ANTI-. Theo Triantafyllidis is based in Los Angeles.

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Tags Theo Triantafyllidis, VRAL, exhibition, live simulation, machinima

EVENT: KENT SHEELY (JULY 9 - JULY 22 2021, ONLINE)

July 9, 2021

Kent Sheely

Ice Cream President

digital video, black and white, sound, 06’ 37” (United States)

July 9 - July 22 2021

Introduced by Matteo Bittanti

vral.org

Fifteen years after its first appearance, Hitman: Blood Money’s disarming yet lethal ice cream truck returns in this bleak machinima that focuses on a much bigger tragedy. What happens when the video game imaginary breaks the fourth wall and enters the so-called “reality”? You may get two scoops of Ice Cream President.

Kent Sheely (b. 1984, United States) is a new media artist based in Los Angeles. His work draws both inspiration and foundation from the aesthetics and culture of video games, examining the relationships between real and imagined worlds. Much of his work centers around the translation and transmediation of symbols, concepts, and expectations from game space to the real world and vice versa, forming new bridges between simulation and lived reality.

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Tags kent sheely, VRAL, EXHIBITION, SHOW, HITMAN: BLOOD MONEY

EVENT: UBERMORGEN (JUNE 25 - JULY 8 2021, ONLINE)

June 25, 2021

UBERMORGEN

Chinese Gold (Boom)

June 25 - July 8 2021

Introduced by Matteo Bittanti

vral.org

Approximately fifteen years ago, UBERMONGEN introduced Chinese Gold, a sui generis investigation of the gold farming phenomenon, that is, the practice of playing a massively multiplayer online game with the specific aim of acquiring in-game currency and later selling it for real-world money. An ambitious mixed (hyper)media project featuring texts, machinima, and re-appropriated prints, Chinese Gold brought to the surface the highly exploitative nature of video game playing. Thousands of Chinese players worked nonstop in the digital equivalent of sweatshops to generate virtual currency, digital items, and even full characters for Western, mostly North American and European, players. This lo-res found footage video, originally uploaded on Google and appropriated by the artists, showcases a teleportation hack in World of Warcraft, repeated over and over by Chinese gold farmers. Interestingly, this emergent practice was exploited, among others, by a company managed by Steve K. Bannon, an American media executive, political strategist, and former investment banker, who served as the White House’s chief strategist in the administration of U.S. President Donald Trump. Bannon was just one of several American intermediaries who set up companies that hired these digital workers. UBERMORGEN’s prophetic examination of gold-farming highlights the complex interplay between gaming and politics, ideology and capitalism. In the age of gamified economies, trade wars, pandemics, conspiracy theories, pervasive trolling, and armed insurrections, Chinese Gold speaks of the current moment.

UBERMORGEN is an artist duo founded in 1995. Actionist autist lizvlx and pragmatic visionary Hans Bernhard are net.art pioneers and media hackers widely recognized for their high-risk research into data & matter, conceptual art, haute couture websites and polarizing social experiments. CNN called them 'Maverick Austrian Business People' during their Vote-Auction online project. They reached a global audience of 500 million while challenging the FBI, CIA, and NSA during the US presidential election. In 2005, they launched their acclaimed EKMRZ Trilogy, a series of conceptual hacks – Google Will Eat Itself, Amazon Noir, and The Sound of eBay. UBERMORGEN controls 175 domains. Their exhibitions include Liverpool Biennial; Whitney Museum (2020); New Museum, New York; Somerset House, London; Haifa Museum of Art, Israel/Palestine (2019); Wei-Ling Contemporary Malaysia; HKW, Berlin; ZKM; National Art Gallery, Sofia (2017); ICA Miami; Mahatma Gandhi Institute, Mauritius (2015); Serpentine Galleries, London (2014); Kunsthal Aarhus; Ars Electronica, Austria; MoMA Ljubljana; ArtScience Museum, Singapore (2013); 3331 Arts Chiyoda, Japan (2012); Centre Pompidou; Gwangju Design Biennale; WRO Media Art Biennale (2011); Prague Biennale (2009); Biennale of Sydney (2008); MOCA Taipei (2007); The Premises, Johannesburg; ICC Tokyo (2005); SFMOMA, USA (2001).

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Tags VRAL, UBERMORGEN, PLAYBOR, GOLD FARMING, CHINESE GOLD, WORLD OF WARCRAFT, CHEATING, HACKS

EVENT: LI ZHU (JUNE 11 - JUNE 24 2021, ONLINE)

June 11, 2021

Li Zhu

All Beings Are Suffering

June 11 - June 24 2021

Introduced by Matteo Bittanti

vral.org

All Beings Are Suffering is part of Human Dust, an ongoing project that comprises self-generating scenes of human-like intelligence created by Li Zhu with Unity 3D. These simulated creatures reproduce themselves endlessly, floating in the air and multiplying at a frantic pace. As the artist says, “We don’t know whether such a human-like AI would have consciousness, but their presence will definitely confuse real humans’ consciousness. At least, because I heavily rely on computers to create my artwork, my own consciousness seems to be constantly washed away by algorithms. In a data flood, ‘real’ meanings that may exist in my art quickly decompose. Reality disappears; only a torrent of tumbling image data remains.”

Li Zhu is a Chinese-Canadian artist and scholar who uses new technologies such as video games, virtual reality, artificial intelligence, and social media to create new ways of understanding reality. All Beings Are Suffering is part of an ongoing series titled Human Dust. Li Zhu has an MFA from the School of the Art Institute of Chicago. She received a B.A. in Visual And Intermedia Arts from the University of Quebec in Montreal, Canada. She studied at the École nationale supérieure des beaux-arts de Paris and McGill University. Her work has been exhibited in China, France, Canada, and the United States. Recent exhibitions include I Think (solo, 2017) in Guangzhou, China, ON AURA (group, 2021) in Montreal, and Backyard Stories (group, 2020) in Chicago. She is currently working and living in Chicago.

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Tags Li Zhu, VRAL, machinima, exhibition, artificial intelligence, UNity 3D
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