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GAME VIDEO/ART. A SURVEY

APRIL 4 – JULY 31, 2016
  • EXHIBITION
    • DESCRIPTION
    • INSTITUTIONS
    • CREDITS
    • LEVELS
    • INTERVIEWS
    • TIMELINE
    • CATALOGUE
    • PRESS
  • ARTISTS
  • VISIT
  • EVENTS
  • NEWS
  • VRAL
  • PATREON
  • MILAN MACHINIMA FESTIVAL
  • CONTACT

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EVENT: JÓN BJARKI MAGNÚSSON (AUGUST 21 - SEPTEMBER 3 2020)

August 21, 2020

EVEN ASTEROIDS ARE NOT ALONE

digital video, color, sound, 17’, 2019 (Iceland)

VRAL

Introduced by Matteo Bittanti 

In the vast and hostile world of New Eden, trust is not a given. How can one make friends in the depths of space? Even Asteroids Are Not Alone explores social relationships within Eve Online, a multiplayer game where hundreds of thousands of players mine, trade and fight their way through computer-generated galaxies far away from the world as we know it. By weaving together the experiences of fourteen individuals from around the globe, the filmmaker shows a different story: The ability of online games to forge communities and bridge the space between people, countries, and continents. Entirely shot within Eve Online, Even Asteroids Are Not Alone is a insightful ethnographic video game essay.

Jón Bjarki Magnússon is an award-winning journalist, writer, and filmmaker from Iceland currently living in Berlin, Germany. He studied Creative Writing at the University of Iceland in 2009-2012, published a book of poetry ― The Lambs in Cambodia (and you) ― in 2011, and received a Master of Arts in Visual and Media Anthropology at Freie Universität, Berlin. Even Asteroids Are Not Alone was his first film, followed by Half Elf (2020), a feature length documentary. Even Asteroids Are Not Alone won the RAI and Marsh Short Film Prize at the RAI Film Festival 2019 and was screened internationally at several festivals, including Transmediale.

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Tags Jón Bjarki Magnússon, Game video essay, Eve Online, documentary, machinima
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CALL FOR ENTRIES: MACHINIMA FILM FESTIVAL 2021

August 15, 2020

The fourth edition of the MACHINIMA FILM FESTIVAL will once again take place at IULM University (Milan, Italy) during the Milano Digital Week, which celebrates the driving forces that are reshaping art, culture, and technology of Italy’s most vibrant city.

Filmmakers and video artists engaged in the practice of appropriating, repurposing, and remixing video games are encouraged to send us their work for consideration. All submissions will be judged by an international panel of jurors comprising scholars, curators, and critics. A Critics' Award will be awarded to the most groundbreaking work.

Screenings of selected machinima will be curated around different themes and presented in different sections. The most interesting submissions are those which seek to capture or highlight a specific facet of contemporary life, from politics to art, from violence to creativity, from technology to ideology, through the aesthetic lenses of digital gaming.

The deadline for submissions is December 15, 2020.

The full program will be announced in February 2021.

The MMF is organized in collaboration with GAMESCENES. Art in the age of video games.

Please carefully read our simple submission guidelines and requirements below before sending your work.

INTERNATIONAL OPEN CALL FOR NEW MEDIA ARTWORKS

GUIDELINES:

The Milan Machinima Festival defines machinima as any digital video made using video game technology (game engines, game tools, assets such as characters, items, environments etc.).

A preference is given to machinima created with/in video games rather than virtual worlds such as Second Life.

Submissions must be 10 minutes or less in length. The minimum duration is 2 minutes.

Submissions must have been produced between January 1, 2020 and December 15, 2020.

Multiple versions of the same machinima will not be considered.

Acceptable submission formats: digital video files only.

Acceptable exhibition formats: mp4, avi, mpg, Quicktime file (ProRes 422).

Each submission requires a one-time, nominal submission fee of 15 euros. Submissions that have not been accepted will not be refunded.

The applicant holds the sole responsibility of copyright clearance of any copyrighted material in the machinima.

The submission must include an accompanying artist statement/description no longer than 500 words in English.

The MMF is under no obligation to provide comments regarding submitted machinima to any applicant.

All applicants must complete the official festival submission form located on FilmFreeway.

Submission deadline: December 15, 2020

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Tags MILAN MACHINIMA FESTIVAL

EVENT: BRENTON ALEXANDER SMITH (JULY 17 - JULY 30 2020)

July 17, 2020

THINGS ARE DIFFERENT NOW

Digital video, color, sound, 7’ 01”, 2020

July 17 - July 30 2020

VRAL

Introduced by Luca Miranda

Things are different now (2020) is both a variation of The Soft Crash (2020 – ongoing) and a complementary, consequential conversation with Brenton Alexander Smith’s other works I Feel Like a Nervous Wreck (2019) and Inverted Black Box (2020). All these works center on an impossible dialogue between the human and the machine. Things are different now tests the limits of the physics simulation in the driving game BeamNg.drive. The video shows a twitching car located in (or rather, on) a multi level car park environment. The jerky motion makes the vehicle look vulnerable and fragile, but the absurdity of the situation has comical undertones as well. Crashforms, the name given by the artist these hybrid artifacts, are both living corpses and the embodiment of one’s desires. In Things are different now, the machine is no longer a human prosthesis or appendix. It is transfiguration.

Brenton Alexander Smith is an Australian artist whose work explores the relation between the human and the mechanic, and the affective and sentimental responses generated through this relationship. Smith deliberately avoids narrative structures, preferring instead an apparently chaotic openendedness. Imbued with a sense of uncanny, his work transports the viewer into media res, that is, in a series of always already unfolding events. Smith received a Bachelor in Visual Arts in 2014 at the Sydney College of Arts in Australia and took part in several group and solo exhibitions. He exhibited at Kudos Gallery in Sydney, Australia and at The Wrong Biennale (2019) in Valencia, Spain. His solo exhibitions include I Feel Like a Nervous Wreck (2019) in the virtual gallery of Closed on Monday Gallery and Inverted Black Box (2020) in the Black Box Space in Sydney.

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Tags VRAL, machinima, Brenton Alexander Smith, exhibition

EVENT: THOMAS HAWRANKE (JULY 3 - JULY 16 2020)

July 3, 2020

SHADOWS:ULTRA

Digital video, color, sound, 9’ 30”, 2019

July 3 - July 16 2020

VRAL

Introduced by Luca Miranda

Shadows:ULTRA shows overlapping animal shadows within the Dunia game engine, a software fork of CryEngine designed by Kirmaan Aboobaker while working at Crytek. Thomas Hawranke filmed the individual images from the monitor with a Kodak Tri-X 7266 eight millimeter camera, and subsequently exposed, cut, and again digitized the film material. The limited resolution of the shadow maps within the game engine is negated by the grain of the film material. The soundtrack was created by assembling various field recordings created in the 1930s by Ludwig Koch, a musician and animal voice collector.

Born in 1977 in Bergisch Gladbach, Germany, Thomas Hawranke is a media artist and researcher whose practice investigates the influence of technology on society and the impact of computational logic onto human relationships. In his eclectic interventions, Hawranke operates at the intersection of performance and video art: a central concern in his practice is bringing to the surface the ideologies that inform everyday life. Hawranke graduated in Media Art at the Academy of Media Arts Cologne and is currently finishing his practice-based PhD at the Bauhaus-University in Weimar, Germany, with a dissertation on the modification of video games, also known as modding, as a method for artistic research. Since 2005, he has been a member of Susigames, an independent art label founded in 2003 that investigates alternative gaming’s approaches, and he is the co-founder of the Paidia Institute in Cologne. His works have been presented at several exhibitions and festivals, including the Next Level Festival in Essen and the Weltkunstzimmer in Düsseldorf. Hawranke lives and works in Cologne, Germany.

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Tags VRAL, Thomas Hawranke, machinima

EVENT: PETRA SZÉMAN (JUNE 19 - JULY 2 2020)

June 18, 2020

MONOMYTH: GAIDEN/RETURN

digital video, color, sound, 12’ 07”, 2020

June 19 - July 2 2020

VRAL

Introduced by Gemma Fantacci

Monomyth: gaiden / Return (2019) is the third installment in the ongoing Monomyth: gaiden series (2018-). Structured around the trope of the hero’s journey, it investigates how real life might be experienced as a mediated narrative, focusing on such notions as digital identity, presence, memory, and storytelling. In / Return, the protagonist leaves the Underworld behind and returns to her so-called real life. But is such a reversion possible as the self is inextricably scattered across a network of virtual realms, platforms, and personae? Is narrative closure possible in the age of infinite scrolling?

Born in Budapest, Hungary, Petra Szemán is a moving image artist working with animation and game-like immersive installations. Her practice is centered around instances in which real life can be experienced as fictional. Using a virtual version of herself as a protagonist across various digital realms, she explores liminal spaces and threshold situations, looking to dissect the ways our memories and selves are constructed within a landscape oversaturated with fiction both on- and off-screen. Rejecting the idea of cyberspace as a radically alternative realm, Petra walks the line situated between dystopia and utopia. Petra is a recent Fine Art graduate from Newcastle University (2013-2017) and has exhibited since graduation at NEoN Festival in Dundee, Scotland; Big Screen Southend; BALTIC Centre for Contemporary Art in Gateshead, as well as various galleries across the North East of England. She is currently based in Tsukuba, Japan, developing new work as a recipient of a research scholarship from the Japanese Ministry of Education and Culture (2018-2020).

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Tags Petra Széman, Gemma Fantacci, machinima
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