• DESCRIPTION
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GAME VIDEO/ART. A SURVEY

APRIL 4 – JULY 31, 2016
  • EXHIBITION
    • DESCRIPTION
    • INSTITUTIONS
    • CREDITS
    • LEVELS
    • INTERVIEWS
    • TIMELINE
    • CATALOGUE
    • PRESS
  • ARTISTS
  • VISIT
  • EVENTS
  • NEWS
  • VRAL
  • PATREON
  • MILAN MACHINIMA FESTIVAL
  • CONTACT

BLOG

EVENT: NEW DIRECTIONS (MAY 25, 2016)

May 22, 2016

Matteo Bittanti presents a selection of cutting edge, innovative, and alternative game-based videos produced by several international artists highlighting new trends in machinima. 

SCREENING: NEW DIRECTIONS

DATE & TIME: MAY 25 2016, 6 PM

LOCATION: IULM 6, SALA DEI 146, IULM, MILAN 

THE EVENT IS FREE AND OPEN TO THE PUBLIC

ITALIAN PREMIERE

RECOMMENDED RSVP (PLEASE WRITE "NEW DIRECTIONS" IN THE SUBJECT - LIMITED SEATING) 

TRAILER

These works exemplify machinima's evolution from its humble beginnings as fandom practice rooted in parody, comedy, and mockery to a mature form of video art.

The theme of NEW DIRECTIONS is SLOW.

Read about the aesthetics of SLOW MACHINIMA here and here.

This screening is part of the collateral events series of GAME VIDEO/ART. A SURVEY.


PROIEZIONE: NEW DIRECTIONS

DATA & ORARIO: 25 MAGGIO, 2016, DALLE ORE 18 ALLE 20

LUOGO: IULM 6, SALA DEI 146, IULM, MILANO 

EVENTO GRATUITO E APERTO AL PUBBLICO

ANTEPRIMA ITALIANA

PRENOTAZIONE CONSIGLIATA (SPECIFICARE "NEW DIRECTIONS" NELL'OGGETTO - POSTI LIMITATI) 

TRAILER
________________________________

Matteo Bittanti presenta una serie di machinima alternativi, innovativi, e inclassificabili prodotti da artisti internazionali che esemplificano la trasformazione del machinima da pratica fandom a espressione compiuta di video arte.

Il tema di NEW DIRECTIONS è SLOW.

Questo evento fa parte degli eventi collaterali di GAME VIDEO/ART. A SURVEY.

Due interventi sull'estetica dello slow machinima sono disponibili qui e qui (in inglese).

Tags screening, news

INTERVIEW: JOSH BRICKER

May 22, 2016

Josh Bricker uses formal strategies of appropriation and détournement to investigate the social ramifications of a world inundated by images.

Josh Bricker (b. 1980, USA) is a multidisciplinary visual artist based in Los Angeles, California. After graduating from Parsons School of Design in New York with an MFA in Studio Art, he moved to California. He currently teaches at Long Beach City College. As a multidisciplinary artist, his practice is distributed across different media, including video, photography, collage, drawing, painting, and sculpture. Central in his work is the convergence between simulacrum and reality produced by the military-industrial-media-entertainment complex. In exploring grey area between propaganda, indoctrination, nationalism, play, “fun”, and ideology, Bricker repurposes mundane cultural artifacts: toys, video games, video, found objects, and photography. Situated within this ideological framework, his videos and praxes can be seen as a meditation on cultural poaching.

His work Post-Newtonianism was selected for the 2012 Guggenheim Web Biennial and is currently on display in the ASSEMBLAGE level of GAME VIDEO/ART. A SURVEY.

This video interview was produced by the students of IULM's Master's Program in Arts, Markets, and Cultural Heritage. Editing and Subtitles: Mariacristina Maffeo.

joshbricker

Read more interviews from this series

 

Tags interview

Isabelle Arvers. Photo by Sonia Chanel

NEWS: AN INTERVIEW WITH ISABELLE ARVERS

May 21, 2016

ISABELLE ARVERS, A LEADING THEORIST OF MACHINIMA, TALKS ABOUT THE AESTHETICS AND POLITICS OF THIS FORM OF EXPRESSION WITH FRENCH ONLINE MAGAZINE CULTURE MOBILE.

Isabelle Arvers is a French media art curator, critic and author, specializing in video and computer games, web animation, digital cinema, retrogaming, chiptune and machinima. She was born in Paris in 1972 and currently lives in Marseille. A short essay by Arvers will be included in the upcoming GAME VIDEO/ART. A SURVEY catalogue.

Below is an excerpt from her recent conversation with Culture Mobile:

Arvers is also a practitioner. Her latest machinima productions deal with the politics of immigration in Europe, and especially France. She is producing a machinima documentary using a video game engine, photographs taken in the Calais "refugee center" also known as "the jungle", and interview with residents. Below are two excerpts titled "Zimako" and "Marko":

Read the full interview

isabellearvers

 

 

 

 

 

Tags interview, news
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PRESENTATION SHOTS: MARCO CADIOLI (MAY 20, 2016)

May 20, 2016

Marco Cadioli, Post Photography Now, May 20, 2016, IULM Milan.

Tags presentation, photos, in-game photography
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EVENT: MARCO CADIOLI, POST-PHOTOGRAPHY NOW (MAY 20, 2016)

May 18, 2016

Join us for a fascinating presentation by Italian artist Marco Cadioli about virtual photography, or, rather, real photography in virtual spaces, from videogames to virtual worlds.

PRESENTATION: MARCO CADIOLI

TITLE: POST-PHOTOGRAPHY NOW

DATE & TIME: FRIDAY MAY 20, 2016, 6 - 7.30 PM

LOCATION: ROOM 112 (IULM 1)

LANGUAGE: ITALIAN

FREE AND OPEN TO THE PUBLIC

PLEASE RSVP (WRITE "MARCO CADIOLI" IN THE SUBJECT LINE - LIMITED SEATING)

THE SPEAKER

Marco Cadioli is fascinated by images appearing on computer screens and the increasing blurring between real and virtual. Through his online journeys, he explores the new digital spaces created by virtual worlds. He explored online multiplayer games an “embedded” photographer, like a modern day Robert Capa, and with his avatar Marco Manray he published photo reportages from Second Life on several outlets. He currently investigates post-photographic practices and the emergence of digital mapping. He exhibited at Neoludica. Art is a game 2011-1966 (54a Biennale di Venezia 2011), BYOB (Padiglione Internet, Venezia 2011), AFK (Casino Luxembourg – 2011), Fotografia Festival (Roma, Macro Testaccio 2010), Odyssey art+performance sim in Second Life (2009), Reality Festival (Paris 2008), PEAM Pescara Electronic Artists Meeting (2006). Cadioli teaches at the Accademia di Belle Arti SantaGiulia of Brescia, and the Accademia di Comunicazione of Milan. Cadioli lives and works in Milan.

marcocadioli

Tags in-game photography, event, presentation
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